Lords of the Fallen - walkthrough. Walkthrough of the computer game Lords of the fallen

General Tips

There is a backstab, riposte, stun, kick, shield strike, roll strike, running strike (!!!).
The "RUSH" technique - you take a thicker gun, turn on the FURY and destroy it with the powerful ones while you can. Helps a lot against shield monsters.
On the pressure plates you use “PRAYER” and rush towards the open door.

Secrets

In the starting room, find a fragment of the heroes' soul - it is above the spawn - climb higher and jump bolder (the passage on the opposite wall from Kaslo and the locked door is closed with a curtain). With him to the statues in the courtyard of the judges. Redistributes stat and spell points.
Save the monk - cut off his hand and give him a bottle - then you will meet him in the Citadel - he will go to the tower (closest to the first meeting with Yetka, -2nd floor) and there he will strengthen the health potion for 5 tyrant hearts. Improves twice.
Look for the "COMPASS", with it go down the descent after the first boss, where there are two doors and in the room in the middle - you break through the wall with your shield in a rush. There's a secret area there.
The second secret is after rising from the basement to the citadel, before entering the main corridor. Proceed in the same way - break through the wall with a shield on the run.
The secrets contain the Keys to the chests with red seals in the planetarium and in the main corridor of the Citadel. From the rest they give further details on the plot.
Hidden in the circle of cameras is a “gun” from old fairy tales - Sven’s hammer. It needs to be strengthened in the catacombs - there is a room with a coffin, behind which a sign is drawn. If the hammer is not with him, then the Persian simply reads the inscription. After the catacombs, hand over the skulls to Krul - get a shield. If you go to meet Kaslo and Antanas, he will disappear.
After killing the BEAST, go to the catacombs to the arena where the Champion was - part of the room opened - the laboratory.
In the hall with the gap (where you end up after the 7th boss) closed door- the lever is on the other side of the gap on the far edge from the crystal. Behind the door is the second half of the staff. How to connect - go to a room where there are two round holes in the floor - go up to the floor above, there you jump to the other side - take the “handle of the staff” in your hand, hit the door - the door is open.
Climb into all the portals - after the bosses they open. In one portal they lead you along the runes - remember the order - open the chests the same way (possibly a dummy).
To get to the locations "Repentance" and " Winter Garden"(from where the BEAST breaks out) you need to kill the chief of the guard - the key falls from him. The secret under the entrance to the location is where the ghost is - try to hit it.
The one-shot cannon PEACEMAKER drops from a knight with a two-hander, requires 34 strength and has 500 damage with the luck rune.

Boss Challenges

Each boss has its own challenge. The reward is a weapon with a special attack.
If you fail the task, you will also receive gear, worse. Look at the screenshot of the 2nd boss - below is his simple shield.
You have to go through the first one (First Warden) without taking damage - you will get his sword.

Second (Commander) - without blocking damage. His reward is a shield.

The third one (Idolater) in the cemetery must be forced to kill 2 of his minions. The reward is a scythe. (Gazebos are our everything - they will save and stop).

The fourth (Infiltrator) - kill before the lanterns above light up.
Fifth (Champion) - preventing him from going into rage, except for 1/3 and 2/3 of his health. The reward is fists.

Sixth (Beast) - without being poisoned. The reward is a mace.

Seventh (Guardian) - without receiving damage from fireballs. The reward is paired swords.

Even before the start walkthroughs of the game Lords of the Fallen you had to choose one of the magical schools called "Fighting", "Deception" and "Healing". Moreover, as the name implies, the first school allows you to maximize attacks, the second allows you to learn how to influence opponents covertly and using intimidation methods, and the third allows you to minimize the damage caused to the character’s health.

And immediately after you decide on a school, you have to decide whether your hero will become a powerful but clumsy warrior, an agile cleric with average defense, or a fast but very vulnerable vagabond. Do not take this lightly, since the ease of completing all tasks largely depends on the correct choice.

First Overseer

To start playing the game, you need to complete training - only after that you will be able to deal with your first enemy. Once finished, go up the stairs to engage in conversation with Kaslo. When you come back, turn right. After killing the enemies, get to the corridor located on the other side. There will be enemies here again, killing whom you must take possession of the key. The key will help open the gate after you return to your mentor. Here you can go a little forward and fight a large warrior - this will allow you to get a pleasant reward.

Go to the next location, where the boss is already waiting for you. The battle with him will include several stages, at each of which the enemy will use different skills, combining them at his own discretion. Carefully monitor his actions, and when the enemy starts to attack, cover yourself with a shield or avoid the blow using rolls.

By the way, even if you are the lucky owner of a shield, during strong swings of the enemy only rolls will help - the shield will not withstand such a blow. Wait until the boss is disoriented, and immediately deal one powerful blow, followed by a series of regular ones. Enough to repeat this procedure 5 – 6 times and you will win.

For any victory over an enemy, your hero will receive useful experience points that can be spent on upgrades. But don’t delay this too much, because after the hero’s death, all unused points will “burn out.” True, there is still a chance to reunite with your own ghost immediately after revival - thus, the points can be returned. And of course, you can always use a special storage facility to accumulate useful experience.

While viewing video walkthrough of the game Lords of the Fallen To switch between videos, use the “playlist” tab...

Commanding

At the beginning of this stage of the game, use the nearest door and start going down the steps. After dealing with the opponents in the courtyard, use the levers located on both sides of the gate. After passing the bridge, turn left, not forgetting to fight off enemies. After watching the video, talk to the girl who is interested in receiving important information from the clergyman.

When you restore your health and replenish your potions, open the gate using the lever. The opponents, led by the next boss, are already waiting there. You must act in a fight in the same way as in the previous case, and do not miss the opportunity to inflict great damage on the enemy (there will be two such opportunities here).

The first time you can hit him hard, the boss starts raising his shield and hitting it in different directions, after which he freezes in one place for a few seconds. Get close to the enemy from behind and take advantage of the “lull” moment to inflict maximum damage. And after a while, the enemy will move the sword to the side and begin to cast spells to summon assistants. Now he is defenseless - so hurry to deliver a series of blows. Well, you’ll deal with the arriving help later.

Idolater

After defeating the boss, use the opened door and go up the steps. After talking with the head of the guard, it will become clear that you will have to take a detour. Turn right and kill the enemies, and when you find yourself at the next fork, head towards the bridge, which you will see directly opposite the huge black statue.

Go down the slope and, having defeated all the enemies, you can ask Kaslo what to do next. Turning around, pull the lever and step into the cemetery. When you encounter the Idolator during this stage of the game, avoid the blue spots on the ground. Moreover, remember that using these spots leads to the boss becoming vulnerable to your attacks.

After a strong swing, the enemy will hit the ground with the ax, causing a noticeable blue field to appear. At such times, stay away from him. In addition, the Idolator will from time to time summon assistants - and each time for this he will need to freeze for a few seconds, so there is simply no more suitable time to strike.

The enemy also freezes when he casts a spell - however, attacking him during such periods is risky. Because as soon as the Idolator finishes, a wave will roll across the surface of the earth, capable of destroying your hero. To prevent this from happening, jump onto one of the stone altars at the moment of impact.

When the boss's health level becomes half its original level, he will begin to attack you with dangerous exploding balls. Be careful - avoid these balls, but don't fall under the ax either. Having won the battle, walk through the cemetery to claim your reward. Go to Kaslo and start opening the portal.

By the way, the game developers advise you to carefully study the territory to successfully complete it. In various corners, chests and nooks you can find many useful items and artifacts. In addition, completing the following will bring you great rewards. additional tasks.

Scout

Cross the bridge and in front of you you will see a strange creature, which, however, is not going to attack. Enter into a conversation with him, and you will find out that he is a blacksmith who can reforge runes for your weapons. Once at the gate, talk to Yetka and she will ask you to start looking for the levers marked with seals.

By the way, runes are incredibly important for weapons - with their help you can increase the power of your blow, poison the enemy, etc.

On both sides of the gate you can see passages: one leads to the Western, and the other to the Eastern hallway. In each room you will find a lever marked with runes - having activated both, go back to the main gate.

After passing the courtyard, try to defeat the enemy armed with a huge spear. However, this is not easy, since the enemy’s heart is hidden in a flask, which means he will be able to constantly replenish his health level. Break the flask to make the enemy vulnerable - it is located on the left side of the entrance to the arena.

Further, as you progress through the game, you will have to defeat several more enemies and climb the stairs. Then go to the bridge, keeping to the left. Soon your hero will be able to discover a passage through the wall. Go down the slope to kill the next enemy (be careful with his tentacles and don't get too close).

Once at the intersection, turn right and use the marked lever. Go inside to go down the stairs. Just around the corner your hero will meet the next boss.

When fighting the Infiltrator, stay as far away from the center of the arena as possible, as there is a funnel there that drains mana from the heroes. Also avoid the blue fields and try not to linger near the boss after the attack.

Roll, try to stay mostly to the side of the enemy, and do not forget to attack periodically. When the battle reaches the second stage, the enemy will begin to call for help from creatures growing right out of the ground. Kill these creatures as quickly as possible during breaks. And don't forget to carefully monitor the boss's actions - he will try to attack you with his stinger.

To improve his health, the Scout will eventually begin to devour his own assistants. Therefore, it is advisable to kill them in advance so that the enemy has nothing to “reinforce” with.

Champion

When you deal with the Scout, go back to the beginning and leave the portal. After talking with the guard, return to the cemetery, where you previously managed to defeat the Idolator. You need to get into the catacombs, but the entrance there is guarded by the Overseer. Make your way through the circle of cameras, killing any enemies that appear along the way, and you will be able to reach the Beast's Lair. Moreover, along the way you can complete several additional tasks, for which a reward is provided.

The next boss will be the Champion. And when you enter into battle with him, on the screen, next to the health bar, you will also see a strip symbolizing rage. It gradually fills, and when it reaches its maximum, your enemy will go into berserk mode - the Champion's weapon bursts into flames, his attacks are intensified, and it becomes much more difficult to damage him.

It is important to note that this enemy likes to attack with a running start - dodge so that he crashes into the wall at full speed. After stunning the Champion, quickly deliver a series of blows and run away. When the enemy sticks his blades into the ground, use a roll to escape from the deadly waves he creates.

Beast

After watching the video, talk to the guard and open the door. Here you need to quickly kill the enemy, after which you can climb up. A magician armed with a variety of spells will attack your hero. Kill him and be sure to jump back and deliver the finishing blow, as the mage will explode upon death.

Fight your way upstairs to talk with the chief of the guard. Use the spiral staircase to get to Kaslo and talk to him too. And then, as you progress through the game, you will need to clear the planetarium from enemies. After talking with Antanas, leave the room. Once down, break the magical barrier with the help of the glove, and you can move on.

Once outside, your hero will have to fight the next boss. Don't rush to attack - first just circle around the enemy, waiting for him to swing his ax. Just before the attack, quickly roll and strike the Beast before he comes to his senses.

Please note that this boss has a special scale - once it is filled, the Beast will lose mobility for a few seconds. Use this time to attack. But be careful when the enemy starts jumping, delivering powerful blows to the ground - such blows can knock your hero down, so it's better to keep your distance.

In addition, it is important to note that it is easier to fight the Beast not at the edge of the field, but closer to the middle - because you need room to maneuver. When you win, it's time to watch the video.

Guardian

When you reach the portal between worlds, climb inside. Go forward along the bridge, killing enemies along the way. Yetka will appear - you need to talk to her and immediately go to the arena. And if you want, you can choose a workaround to complete several instructions for your companion.

Going through the section of the game that involves a battle with the Guardian is quite simple - he has a small number of skills and spells. The main thing is to avoid the enemy’s blades and make timely rolls. Also, you have to be very careful with fireballs.

When you fight, make sure your energy level doesn't drop to zero. And when the boss leans on two blades and makes a powerful kick, try not to expose yourself to him. After all, in the next few seconds the enemy will be defenseless, and your hero will be able to inflict maximum damage on him.

Destroyer

Use the gauntlet to remove the obstacle from your path and go inside. After passing the small hall, turn right twice. Go up the steps, defeat all the enemies and use the marked lever. Then you will have to use the gauntlet again - this time to open the gate.

Inside, your hero will find another mechanism. Go down to open the next gate. Move towards the boss and use the lever near the last obstacle. Be careful, because along the way you will encounter a ghost that is not afraid of physical damage.

Yetka will appear in front of you and ask you to give up the monster to her. Do that, and then go back. Go up the stairs and then move forward along the corridor. When you find yourself in a large hall with a blue sphere in the center, move to the opposite side to go to the boss.

This part of the game will be quite difficult for you, since the boss delivers sweeping blows that are not easy to dodge. Plus, he has a powerful hammer that you should stay away from.

After losing half his health, the Destroyer will begin to throw lightning at you. Be very careful not to get in the line of impact - it's best to stay with your left or right side from the boss.

As soon as the enemy lands a powerful blow, attack back. After all, as soon as the Destroyer hits the ground with a heavy hammer, he will lose mobility for a few moments, which means he will become vulnerable.

Lost Brothers

After defeating the Destroyer, use the portal. And then what awaits you is not the final battle at all, but a long monologue listing all the killed bosses. Moreover, you will be able to see how you dealt with this or that enemy in detail.

Next, as you progress through the game, you must talk to the ghost of Kaslo and watch the video. And then your hero will enter into battle with the Lost Brothers. It is not easy to defeat them, since Fire and Lightning have different skills. And besides, it is important to kill both enemies almost simultaneously, since the death of one of them will lead the other into an indescribable rage.

Lightning attacks your hero with electrical discharges and clots of energy. In addition, from time to time he will try to run you over, so be careful and try to act quickly.

Fire sends out flames around itself, from which you can only hide behind columns. In addition, you can defend against attacks using the Fire or Lightning Resistance Shard.

Judge

At the last stage of the game, you must make your way from the citadel and use spiral staircase to get close to the final boss. After your hero's first attacks, the surrounding scenery will change. Keep in mind that the Judge has many skills - he throws daggers over a long distance, jumps far and is very dangerous in close combat. So you need to keep an eye on the enemy.

When the boss climbs onto the chapel to call for help, take a brief break from the main battle and quickly deal with his minions. And remember that the Judge loses mobility, driving his hammer into the ground - it is at this very second that he needs to be attacked. Act like this and you can win. After which the game will be over.

Keystone

We find ourselves in the monastery with a partner and are immediately greeted by unfriendly guards in the form of rogars. The game begins to teach movements that are known to everyone who has ever played games. After killing the first enemy, go up the stairs and talk to Kaslo.

Now we need to explore the monastery and find the key to open the door. Return to the place where you killed Rogar and open the door. There will be blind enemies that you can sneak up on from behind (to do this you need to focus on the enemy) and deal one fatal blow. Go through the dining room to the cellar, kill two blind enemies and take the key. Now we need to return to Kaslo. Climb up and stab Rogar with power attacks, then jump down to the monk and open the door.

First Overseer (boss)

Behind the door will be the first boss of the game - the First Overseer. Run away from him and wait for him to strike swipe on the ground and dodge. His sword will get stuck and we will be able to deal him a couple of strong blows. The rest of the time there is no point in hitting the boss: he either mindlessly waves his sword and takes away a lot of health, or puts up a shield that blocks most of the damage.

For defeating the boss, we receive the two-handed sword “Perseverance” (we won’t be able to use the sword until we pump up our strength) and a sealed rune. There will also be a repository of experience in front of you. You can use the experience gained to develop skills, or you can leave the experience to get better equipment from enemies. But if you lose this experience, you can’t get it back. Now visit the portal that was closed near the cellar. Go there, open the chests and get a couple more things for defeating the boss.

Search for the wounded Kaslo

Now we need to find the wounded Kaslo. From the initiation hall we go to the northern wing and deal with the enemies there. I advise you to go into a separate room and kill the blind man there. There will be a chest containing the “Monk’s Staff”. A very good weapon for a warrior.

Go outside. Clean up the yard. We need to raise the gate. To do this, we go to two different wings, kill the rogars and pull the lever. It will be possible to remove the short sword “Black Day” from the corpse of the second rogar. Behind the gate there will be a wounded monk with a poisoned hand. Decide: should you cut off his hand to stop the infection or not? But I still don’t recommend giving him a can of HP. It will be very useful in the future. After this, I advise you to clear the rooms next to the monk. One will contain a couple of light items from the “Hot Blood” set.

Go across the bridge and kill the blind squad. After that, open the chest and take the “Symmetry” heavy armor set. Near the main wall you will find a mysterious gauntlet from which you can shoot charges. Climb the southern watchtower, deal with the enemies and take the equipment from two chests.

A little further you will meet Yetka, who is trying to throw off the monk. Enjoy the spectacle or get in the way? Yetka will not be particularly talkative and will remain standing still. We pull the lever and go to Judges Square. There will be two rogars in the square. One with a shield, the other a trickster. Kill them and meet the boss: “Commander in Chief”.

Causes sound waves with a sword, which can be protected from with a shield or by dodging. The more health he loses, the more sound waves he sends out. Having lost part of his health, he creates an impenetrable wall of shields around himself and summons a rogar to his aid; having lost most of his health, he already summons two rogars. After this, it spreads shields that can cause damage when hit. It's better to hit him when he's trying to send shields at you. Run behind him and throw a series of punches. Or shoot at him with a glove. Even better are warriors who can set up a decoy and hit the boss in the back while he tries to kill the decoy.

After the boss battle, the girl will ask you to find her family's dagger, which can lead to a portal.

Rising a little higher, you will meet the captain of the guard with a wounded soldier. He's not very happy to see us. The captain will say that Kaslo has been patched up in the citadel and will send us to the cemetery so that we can talk to the monk. There will also be a second portal for defeating the boss, only now the treasures are guarded by rogars.

We deal with the enemies and go through the northern walls. If you see a huge shield bearer and stinking blind people, then you are going wrong. You need to go through external walls and go down. Kaslo will be at the cemetery looking at some inscriptions.

Cemetery

He will ask you to kill the rulers in the courtyard and in the cemetery. We open the passage to the cemetery using the lever and fight with the Idolator. Throws something like grenades that you need to dodge. Strikes the ground with a scythe and causes “puddles” in which it is better not to stand. If you stand near the boss for too long, he will slam the ground and stun you, and then perform a powerful attack. Because of this, you can lose half your health. Note! When he sits down on his knees and begins to draw “puddles” with his hands, then immediately run into the arch and stand there. When it hits, the ground will explode and if you are not in the arch, you will die immediately. After the first phase, he will summon a couple of rogars to help him and will continue this practice of calling throughout the rest of the battle. It’s better to run next to the boss, covering yourself with a shield, and wait until he finishes them off with an attack around himself. In the future, the tactics will not change. You hit, avoid bombs and puddles, and also run into the arch to wait out the blow on the “puddles”. I recommend using the glove in Shooting mode.

Important: Under no circumstances take the boss near the arches, otherwise he will destroy them and you will have nowhere to hide.

Portal

After defeating the Idolator, return to Kaslo and he will open a portal for us to the Rhogar dimension so that we can destroy the portal leading to the Keystone. We enter the portal together with Yetka, who goes ahead in search of treasures. Ahead you will meet an Artisan who understands runes. He reveals unidentified runes that can be inserted into the gauntlet.

We need to open the main gate to go further. To do this, you need to walk along the two hallways on the sides, clear them and pull the levers. After that, return to the large gate and move on.

The note: near the large gate there will be an enemy that restores its health when it drops below a certain percentage. Whatever he does, break the urn and take the heart from there.

After killing the Tyrant, you can pick up loot from the small western hallway. After you have taken all the loot, return to the Tyrant's site, kill the hellhounds and the forger. Immediately take the empty bottle and the sealed rune (small).

Go through the massive door on the left side and go upstairs. Kill the shieldman and two marauders, pick up small runes from them. Go straight until you reach a spider and a forger. Kill them, take the two-handed sword “Sneak Strike” from the chest and the audio recording nearby. After that, go down the stairs, kill the marauder and pull the lever that opens the gate to the Tyrant's pad.

Another gate to your left will lead you to the main staircase, but there is one problem. Mag. He casts strong spells from afar at first, so be careful as you approach him. Also, when he is close to death, he begins to drain your health to replenish his own. Is this not enough for you? After death it explodes. Kill him quickly, and then get out of there so as not to get blown up along with him.

Pick up the ancient tablet. If you have some large runes, then use them to open the gate to your right. There will be empty bottle. Otherwise, move on, killing enemies until you come across an inactive portal. Remember this place.

We exit the doorway back to the square. Go left and up the stairs, but now turn left and go down the stairs near the statue. One of the Beasts will be there, so be ready for a fight.

If you turn right and go under the stairs, you will reach a save point. Use it, then go left and jump over the obstacles. Here you will find a couple of shards and a piece of Griffon's armor.

At the intersection, turn left and watch both sides. The spider will be waiting for you in ambush. If you spot him, you can fire a couple of shots at him with the glove. Take the weapon from the chest and return to the save location.

Go all the way until you see an archer above you. Shoot him with your gauntlet to even your chances.

Go left and kill the beast and two golems. Turn left and grab the Energy Shard, turn right and grab the Swing It two-handed ax and two pieces of Wisdom armor from the chest.

Turn around and go left until you see the fat guy with his hounds. Kill them from afar with the glove, and then switch to the fat one. To the left of the fire there will be an audio diary. Take it, then go up the path and finish off the remaining archer. After their death, take the remaining pieces of the Griffin armor from the chest.

There will be a tyrant on the right, and his heart is in the place where the two archers were. Break the vase and take his heart. Shoot at him and then finish him off with an overhead strike. After that, we go up the stairs and pick up the energy fragment on the hidden path. Now we stand next to the door and turn left, at the end of the path there will be another energy fragment on the edge of the cliff.

After that, pull the lever and open the door. We will be met by a marauder. We kill him and turn right to fight the Temple Warrior. There will be a chest at the end of the area, but it's locked, so remember its location.

Let's go the other way. At the end of the stairs, take the ancient tablet. Even lower you will be met by a tyrant and a robber. The vase with the tyrant's heart will be next to him.

Pull the lever to go inside the door. There will be two spiders, an audio recording and a diary with fragments and the Griffin breastplate. We leave the door and go to the control point below.

Save. Kill the archer. There will be a closed portal ahead, so remember its location for now. Go down and fight the boss.

Infiltrator (boss)

First of all, try to stay as close to the front of this boss as possible, otherwise he will jump on you and you will lose all your stamina trying to dodge his killing blow. He will also shoot from afar and some of his attacks can stun you and leave you vulnerable.

The Infiltrator likes to use three hits in a row. Hit him, and then just dodge these blows.

When the Scout loses approximately 50% of his health, he will begin to use his legs as weapons. The use of legs begins immediately after a three-hit combo.

Another aspect of the boss fight involves summoning fire creatures. You must destroy them as quickly as possible, as they grow and restore the boss's health. Try to use the glove if you don't have time to reach the creature.

You should also avoid lit areas, which will drain your magic. Watch out for the blue circles and if they appear below you, get out of them.

After defeating the boss, talk to Yetka to receive your reward.

After the conversation, go up the stairs and talk to the ugly rogar. Give him all the skulls you find. After that, go to the left of him and use the lever to open the door to the cave.

Don't forget to go to the portal that was in front of the boss to pick up all the loot. After that, exit the portal and go to meet Kaslo.

If you exit through the right door, you will meet a tyrant and an archer. The tyrant's heart will be at the top in the vase. Having dealt with the enemies, go outside and meet deserters. You can give the potion to the soldier or not. You can send them to the citadel or clear the bridge where they can stay.

Return through the portal and go to the cemetery. There will be golems, a fat guy, and also one of the Defenders. Kill them and go through the huge door. Save and go down the stairs. Kill the guard and then use the rune to open the right door. Take the ax from the chest.

Go downstairs. Walk down the hallway to your right and then go through the door to your left. Kill the creature inside and take the human skull. There will be a portal here, remember its location.

Search for human skulls

We leave the room and go down to the basement. There will be an infected and an archer. We kill them and take the skull. Turn left in this room and take another skull.

We go upstairs and kill the infected, we go up even higher and clear the room of the infected. Here we take the audio note, then open the chest using the rune. Inside will be the Cold Blood armor set.

We return to the fork and go up the central stairs. Let's go to next room, kill the fat man and select the audio recording. Also here you can use the forge if you want to create something.

Get out of here and look for the boards blocking the passage. Kill all the spiders and break the boards. Go inside and turn right.

You'll eventually end up in a room with a pressure plate and two skulls. Get out of here and go to the end of the corridor. There will be a door there, open it and take out the short sword “Bloody Disease” from the chest.

Once you've finished collecting loot, return to the forge. Now we need to get to the other side. Be careful, the bar will break, so you'll have to jump over. On the other side there will be a skull and an audio diary. On the right side there will be a chest with the Harmony armor.

Here you will need to deal with the Defender and archers. First you need to kill the archers on different sides, and then take on the defender.

After that, go into the corridor and kill golems and archers. After that, open the chest using the rune.

We return to the place where we came from and go upstairs. We kill the fat man and the dog, save, and then pick up the skulls. We go up the stairs and kill the archer guarding the chest. Inside the chest there will be useful items. We go down, pull the lever and take the skull and audio recording from the two cameras. Be careful, the infected inside will come to life and attack you. Other skulls can be found by exploring prison cells.

Exploring prison cells

Make sure you kill all the enemies before talking to the prisoner. To do this, pull all levers and clean the chambers. The lever handle will be in the jailer's room next to the large lever. Return with the handle, insert it into the lever, pull and kill the prisoner.

After that, go to the hole in the floor. Be careful, it may collapse under your weight. Clear the area and go down to the control point. Kill the spider inside, pick up the skull and audio recording, and then pull the lever to gain access to the boss.

Champion (boss)

In this fight, you must pay attention to the boss's rage bar. If it fills up, his attacks will be stronger and his weapon will burst into flames.

Use light or medium armor to stay agile and out of range of the boss' attacks. Strike after the boss misses.

For the first two stages, the Champion uses two connected strikes. After these attacks, get close to the boss and land a couple of blows - don't be greedy.

If the boss jumps back, he will either run at you and you will have to dodge, or be prepared for ground strikes, which you will also have to dodge. If you're close, the boss will hit the ground and if you don't have time to run away, you'll fall and be an easy target for the boss.

After losing each health bar, the boss will have maximum rage.

During the final phase of the fight, the Champion will switch from shockwaves to shockwave barrage. Also, the boss will deal three hits in a chain instead of two.

Patience is key in this fight. After the champion's death, you will receive a large rune and a modification of the Fist. Go to the end of the arena and pick up three audio recordings and open the chest, where there will be an empty bottle. Talk to the soldier at the door, go to the exit and pick up a human skull near the exit (the last skull for the achievement, if you followed this walkthrough, you will collect all the skulls and get the achievement). Go upstairs, destroy the enemies and take the audio recording, you can also pull the lever to open the gate and inspect the cameras again.

After that, go downstairs and go outside.

Reach the top of the citadel

After you save at the save point, go upstairs and then enter the next room. Take the audio recording and kill the demonic Guardian. These creatures, with low health, lose their shield and armor during a fight and immediately go into furious attacks, so be prepared to dodge. After the enemy dies, take the human skull and use the forge if you want. After this we rise even higher.

On the stairs, kill the robber and take the audio diary. Get up and deal with the rest of the enemies. At the end of the hall there will be a Spellcaster with several robbers who will attack on the sly.

There will be two entries in the left room. Take them and then go through the door to the far end of the hall. There will be a door nearby that can be opened with three runes. Inside there will be an infected and locked chest. Move on and fight the Demonic Guardian and the infected. After that, go up the stairs and kill the shieldman. After that, pick up the “Gargoyle and Hawk” axe.

Go up the next ladder and kill two more enemies. Watch the video. Take the audio note on the left side and go through the door. Another audio diary can be found to the right of the door. The monk whose hand you cut off earlier can also be found here. He will ask you to clear his laboratory.

Continue along the corridor until you find another audio recording, then go upstairs. Ignoring the guard, go upstairs, save and use the forge if necessary. After that, take the elevator and get to the top of the Citadel. Look around and take the audio diary. Now go to the soldiers and watch the scene.

Get on the elevator and go to the soldier who was guarding the door. The soldier will no longer be there, but the gates are open. Kill a couple of enemies and take the Harmony shield from the chest. Go ahead and clear the planetarium. In the corner there will be a chest with the Dimension armor set. Finish off the remaining enemies and the demonic Defender, then watch another video.

Find the Hall of Lies

Go upstairs and take the task from the monk. He will ask you to find his brother, who should be in the wine cellar.

Now go down to the captain and take the task from him. He will ask you to find and kill all the deserters.

Go down to the main door and destroy the barrier with the glove. A fight with the boss awaits you on the street.

Beast (boss)

One of the most interesting bosses in the game. It is recommended to fight him at range and not get close. Wear light armor to maneuver and shoot him with the Gauntlet. You will be lucky if you have pumped up Faith and have a fire rune in your glove.

Keep an eye on the Beast's stamina. Once the enemy takes enough damage, he will collapse to the ground, giving us the perfect opportunity to get closer and give him a good beating. Dodge attacks, shoot with the gauntlet, drain stamina, land a couple of melee hits. Repeat until you win.

If you are determined to fight him in close combat, then it will be much more difficult. The boss delivers two chained strikes, a vertical strike, and then also stomps. It is recommended to create illusions, otherwise you may receive significant damage to yourself, even death.

Advice: Stick to tactics with the Gauntlet. It's slow but more reliable way boss kills.

After the creature dies, pick up the weapon and rune. Talk to the soldier. He will ask you to clear the citadel of the remaining rogars. Return to the citadel and enter the opened gate. Inside, kill the rogars and pick up the human skull below. Turn right, kill the rogars and pick up the short sword “Curse”. Go back upstairs and take the right stairs. Finish off the Marauder at the top and note the location of the portal. Go to open door and before the battle with the creature, clear the side rooms. After the battle with the creature, return for your reward and leave the citadel.

Return to the cemetery area and enter the portal. Follow the light and destroy the enemies when the light stops. Be careful, the floor is poisonous and causes damage when you are away from the light. After clearing the chests, exit the portal.

After the video, go into the portal and watch another scene. Run behind the tyrant, break the vase and take the heart. After the tyrant's death, grab the key to the western hallway from his corpse. Go further and kill the caster. Before the boss, Yetka will meet you and offer a workaround. Follow her advice.

We go to the left passage, kill the fat man and the beast. Now go down and turn left towards the gate. Using the key that you removed from the tyrant's corpse, open the door and take the contents of the chest.

Now go to the right passage. Kill the caster and the robber and take the key to the western hallway. Return to the room that connects the towers and open the chest. Go back to where you fought the caster, jump over the ledge next to the stairs and enter the room with the bandit. Kill the enemy and take the audio diary.

We go upstairs through the hallway and kill the beast along with the fat man. Remember that place where you met the monster accepting skulls as a reward? Go there and talk to Yetka. Destroy the barrier with the glove, pull the lever and move on.

Hall of Lies

Kill the caster and take the loot from the chest. In another room, kill the fat man and take the loot from the chest. Go to the room with the air books and talk to Yetka.

After the scene, go to next door and turn left. Kill the Ghost with the glove. Go upstairs and kill another ghost. Take the key to the blacksmith's chest from the Ghost's corpse. Save.

Now head to the Defender, kill him, take the armor from the chest and don’t forget about the audio recording. Climb to the top of the tower and fight the miniature Beast. Be careful as it deals poisonous damage. Try to dodge most of his attacks, as well as his series of ground attacks. It explodes upon death, so be careful.

Open the chest using the runes, pull the lever. We go to the first floor and go through the gate that just opened. We destroy the barrier with the help of the Glove and go inside.

Destroyer, last of the Rhogar Lords

We kill the tyrant and golems. The tyrant's heart will be in a vase nearby. There will also be a void shield here. Make a mental note of the portal.

Save. Climb up and avoid the beast's jump. After killing the beast, pick up the audio recording. Go left and open the door, take the things from the chest, and then kill the sorcerer and the fire golem.

Return to the place where you fought the beast and get rid of the barrier using the Gauntlet. Kill the apparition with the Gauntlet, then pick up the Shimmering Dagger from the chest at the end of the corridor. Go back a little and go through the door. Kill the fire golem and use the Gauntlet, then pull the lever. You will again find yourself in the arena where you have already fought one of the bosses.

Destroy the monsters and the tyrant if you haven't done so before. Go outside and pick up a human tattoo.

Go down and pick up the human tattoo next to the corpse. Kill the bandit right after the stairs, then go down them and take the tattoo. Before the battle with the Guardian, save your progress.

Guardian (boss)

Here you can wear any armor and fight in any style. The only thing that really matters is that all of the Guardian's damage is fire. If you have a shield with fire protection, this boss will be easy for you. I advise you to put a couple of fire protection runes into the Harmony shield.

At the beginning of the battle, rockets will fly at you. If you are wearing light armor, then run away from these projectiles and dodge. In medium armor, dodge one and start running. In heavy armor you will have to dodge all the time.

In close combat, the Guardian hits with a two-hit combo. It is very difficult to avoid the second attack if you were unable to avoid the first.

Take a step back when you see the Guardian sticking his swords into the ground. This is a sign that there will now be a strong combo of several hits that can be fatal to your character.

If you move far from the boss, he will try to quickly get closer to you, flying up to you very sharply and delivering a couple of blows. Try to avoid this combination.

Use the Glove to remove a little bit of health from the boss. It will be slow, but this way you can avoid almost all the damage the boss deals.

After the boss dies, you will receive the Firewalker rune and short sword.

The Destroyer, Last of the Rhogar Lords (continued)

After killing the Guardian, use your Gauntlet and destroy the barrier. At the end of the corridor, open the chest and take the contents. Open the door and kill the caster first. After destroying the vase, switch to the tyrant.

Go further and kill golems with spellcasters. There will be an audio recording in the right corner. Now go left and drop the spider in the passage using the Glove. There will be a locked door, the key to which you will receive fairly soon.

After the spiders die, go to the end of the room. Before you leave there, open the door using the small runes. Take the items from the chest. One of them will be needed for the plot. Then open the door so you have a shortcut later.

Go back and go to the right room, where there will be a huge spider and a pack of small ones. Kill them all.

From here, go upstairs and kill the caster, as well as the fat man. Take the key to the locked door from the fat man, and also listen to the audio recording nearby.

Kill another fat guy. Before jumping to the left ledge, enter the room with the Ghost and the Tyrant. Kill the Ghost with the Gauntlet, and then switch to the Tyrant. His heart will be in this room on the right side.

Pull the lever, watch the video and fight the ghost. After this, do not run after Yetka, but jump to the other side and kill the Titan, first taking his heart from the vase. Go straight down the corridor and kill the two defenders. Go to the corridor and kill the ghost with the spellcaster there. At the end of the corridor, open the chest and take the Demon Killer breastplate from there.

From the chest, go to the end and open the sealed door using runes. Take the piece of armor from the chest. Go down and clear the room. Break the vase by the door to get the Tyrant's Heart. Now you can finally kill this tyrant.

Return to where you pulled the lever and go down to where Yetka went down. Destroy the barrier with the glove, but don't go any further. Go down and destroy the barrier. Kill the beast inside. Carefully go down the small stairs, destroying the fire golem and ghost. When they are dead, pull the lever and watch the scene.

Attention! Your decision here will affect the ending of the game, after the final boss fight.

The note: For a good ending, save the creature's life and allow Yetka to go with him. That's exactly what I did.

Go back to where you initially fought the beast. Save and go to new door. Deal with the golems, pick up the audio recording and continue to fight the Destroyer.

Destroyer (boss)

In fact, it turned out to be the easiest boss in the game - as long as you do everything right, of course. First of all, you must have lightning protection. I also recommend wearing light armor for greater maneuverability. The Demon Slayer armor set is suitable for this.

Try to stay away from the boss so as not to get hit and take a lot of damage. Because of this, your opponent will only make two attack moves while their health is above 50%. If the boss's last attack hits you, you will fly into the air and lose significant health or die. If you move too far away, he will throw his hammer, which you can dodge. While he's waiting for him to return, you can land a couple of hits on him.

Dodge his attacks and shoot him with the Gauntlet when you're far away, but the bulk of your offense should be melee.

When the boss reaches 50% health, he will start using a new attack that will stun you. Before launching this attack, he raises his hands to the sky. At this moment you need to be as far away from the boss as possible. You will still be stunned, but the boss will take longer to reach you if you are far away.

For defeating the boss you will receive a large rune and a Lightning Hammer.

Enter the portal and follow the path. You will find yourself in a strange environment where God will show you all your merits: with what weapon, how much time you spent and how many attempts did you kill the boss. Each projection will drop a piece of armor from the “Cursed” set. At the end, you will be given the rune of Adyr's power and a projection of Kaslo will appear, who pretended to be someone other than who he is. At the end of the conversation, we will be told that we have a choice and will be transferred to the basement of the Citadel.

Lost Brothers (boss)

In the basement, we will be attacked by two elemental brothers: Fire and Lightning. Beware of their elemental attacks and combo attacks. When one of the brothers loses most of his health, he will disappear and a brother of another element will appear in his place. After the death of one of the brothers, the remaining one takes over the abilities of the deceased. For defeating them you will receive the “Defender” rune and shield.

Battle with Antanas

We go upstairs through the basement and begin to chop up all the soldiers who dare to attack us. There will be an audio recording near the main gate. In the old rooms near the basement there will also be an audio recording, from which we will find out where the lost brothers came from. Go to the end of the main hall, where Antanas' captain will attack you. After the battle, you can leave him alive or kill him. Climb higher and see Kaslo's corpse. Listen to the audio diary and pick up the key to the Planetarium chest. Before visiting the Planetarium, go to the very top and show the rune to the blacksmith. You can use it to improve weapons or armor, or just give it to the blacksmith. Go down to the Planetarium and destroy the remaining enemies. Before going up to the spinning sphere, open the chest with the key and get the Guardian sword. Go to the elevator and go up to Antanas, who has already turned into a monster.

Judge (boss)

Dodge his runs. The boss first does a two-hit combo and then hits the ground. Having removed one health bar, you will fly down from the boss's blow and he will follow you. Now the boss will throw something like blades that you need to dodge. After losing another health bar, the boss summons the infected and flies into the air, where he breathes fire on you. Dodge until he goes down to the ground. As soon as the boss appears on the ground, the infected will die. Towards the end, he begins to occasionally shoot fireballs. Try to hit him in close combat and fire at him from range as he approaches. Repeat until victory.

After defeating the boss, you will get a good ending, where Harkin brought the world of people and rogars to balance and stopped the bloody wars. Before the credits roll, the narrator will tell you about all the decisions of the main character and what they led to.

Lords Of The Fallen this is a clone Dark Souls, but the clone is high-quality, interesting and worthy of its ideological inspirer. In addition, LOTF is the first truly large project of the Deck13 Interactive studio, and from the first minutes you can feel the efforts of the developers and attention to detail.

On Steam, many “pioneers” write about the “simplification” of LOTF compared to DS, while such reviewers have completion statistics of no more than an hour. Don't believe them, there is plenty of hardcore here too. No auto-regeneration of health, maps (mini-maps), markers, no auto-saves, increasingly resistant mobs as you progress and bosses that are unforgiving of mistakes. Let's look at it in order.

#1. Monastery. First Overseer.

The new game begins with choosing the type of magic and equipment class: Warrior, Cleric and Rogue. Warrior - heavy armor, slow, clumsy, aimed at high damage to the enemy. The robber is fast, agile, and it is better to dodge blows rather than block with a shield. The cleric is a class whose main goal is to minimize the damage received; its characteristics are something between a Warrior and a Rogue. Having completed the initial level of all three classes, I came to the conclusion that the first playthrough as a Rogue would be quite difficult. It is great for bosses due to its speed, but it will be difficult with mobs due to its light armor and small health reserve. Besides, he won't be able to carry all those giant flaming swords and tower shields. Therefore, for the first playthrough it is better to take a Warrior or a Cleric. I chose the first option.

The plot of Lords Of The Fallen is not particularly clear from the opening cutscene. It all comes down to a simple “Brutal man against monsters.” OK.
With the wounded monk Kaslo we arrive at the monastery. After a short tutorial on the basics of combat, we approach the door. The same monk is already standing here. In general, as the game progresses, this wounded man shows amazing vitality and manages to pass through crowds of opponents directly to the “control” points. So, to open the door, you need a key. We go back a little, where we just had training with the rogar. We find the door and go in. There are many blind infected people here. The easiest opponent. If you sneak up carefully, you can land a critical hit. In the video (from 08:30) I found a passage behind the bookshelves, but I didn’t immediately realize that I could roll there. Give it a try. The location of the key is on the video from 10:45. We select it, and through another rogar we return to the monk. We inform you that the key has been found and go to the first boss.

First Overseer


Each boss in LOTF has its own sequence of certain actions. To win, you need to identify your weakness. The first thing I did was remove the shield and gauntlets (you don't need armor to fight this boss anyway) to make my warrior lighter so he could roll faster. The Warden's weakness is his overhead strike with the sword. The sword gets stuck and there are a few free seconds to deal damage. We keep some distance from the boss. As soon as he swings for his signature move, we run up with a roll and hit. Repeat.

After defeating the Lord, we pick up his sword. A red shard also appears, from which you can replenish your health, save, and convert earned experience points into characteristics (or spells). The presence of available experience points also affects the drops from enemies. More experience means more valuable items. But there is a risk of losing all accumulated experience after death. Therefore, here everyone decides for himself.

North wing
Before leaving, you can return to the portal (from 24:38) with chests. These things are unlocked after defeating bosses.

The next main task is “Find Kaslo”. After the meeting with the First Overseer, my companion disappeared somewhere. Let's go on a search. The exit is blocked by a locked gate; inside, a monk asks for help. We activate the two side levers and the gate opens. Spider venom gets into the monk's hand, and he is given a choice: cut off his hand or leave it as is. For the first option we receive an achievement and gratitude from the monk.

#2. Surroundings of the monastery
Walkthrough of Lords Of The Fallen – Video #2
Behind the monk, already one-armed, we find a door. Here, in addition to the chests, you can find another monk, this time “Mysterious”.


He gives you a special ring with which you can see Antanas's marks; you need to find three of them in total. A reward is promised for successful completion. OK, we will see. As far as I understand, the sign in the video from 19:10 is such a mark. In this case, I have already found two (don’t miss the second one, it will be in the place where the captain of the guard does not allow him into the citadel).

Not far behind the gate we raise a rocket launcher, that is, a magic gauntlet. Three shooting modes, but consumes mana.

A spider sits in one of the towers of the main wall. Quite a serious opponent who will be encountered more than once in the future. The shield does not help against her poisonous spit, which eats up almost all your health. In my case, I pump up the warrior’s stamina, so without giving the spider the opportunity to produce spiders, I deliver a series of blows (but for this you need to pump up, in the video I just ran away at the first meeting). Also, installing a tower shield gives a short-term stun.


Not far from the next boss, “Commander,” we meet Yetka. She wants to throw a monk off the wall and asks my opinion. As the game progresses, you constantly have to make a similar choice between life and death. strangers. It is possible that towards the end all my actions and sins will be checked. We leave the monk alive and ask Yetka why she wanted to kill him. It turns out that a special dagger was stolen from her. This is one of the side quests. But where to look for Yetka’s dagger is still unknown. I try not to miss a single room, so I have to find it.

At the end of the video there is a meeting with the second boss. At this point I don’t know anything about him, so I died fairly quickly.


The first half of the video shows the battle with the Commander. My method is generally simple and similar to the tactics used with the first boss. We avoid close contact, roll, and wait for the moment when the Commander is vulnerable to blows. On YouTube I also saw an option with the warrior’s “fury” ability, it allows you to break through a block with a shield.

In the second part of the video, a conversation with the captain of the guard and the very beginning of the cemetery.


In my opinion, this is the easiest boss in Lords Of The Fallen so far. I killed him quickly enough, because he spends a lot of time casting the explosion, and in general he likes to take a break. We take the most powerful weapon available, put on strong armor (with this boss, agility and rolls are not needed) and chop down the enemy. The main thing is not to get carried away. When blue lights appear around you, you don't have much time to run to the nearest altar. If you don’t have time, you will die from an explosion on the spot. In this video you can see the principle of the fight with the Idolator, and his death at the beginning of the next one.


Here you can look at my torment in battles with armored mobs. But as I said above, placing a tower shield directly in front of the enemy will knock him down and give him the opportunity to land several hits. In addition, the warrior’s “fury” ability will also most likely allow him to break through blocks. Give it a try. I can’t yet pump up anything other than the first level of “prayer,” since I spent all my experience points on stamina, and to use spells I need to pump up faith.

The video shows only the beginning of the catacombs level, there will also be a prison, as well as another boss - the Champion.

Lords of The Fallen is an RPG project from Polish developers, positioned as a kind of alternative to Dark Souls. The biggest challenge in this game is destroying the boss.

To kill him, you need to monitor the boss's behavior in battle. He uses his skills in a certain order. Find his weak spot and hit it. Want to figure it out faster? Read the main points of the passage.

First Warden

To get started, complete the training. Then you need to climb the stairs. After talking with Kaslo, return back and kill the enemies that appear. Go into the corridor opposite and here, after killing another batch of opponents, you will find the key. Return with him to your mentor.

In the next location the first boss is already waiting for you. Don't try to cover yourself with a shield - you will be defeated. Take advantage of the riffles. As soon as he loses sight of you, deal a powerful blow, and then a few more regular ones. Repeat these steps 5-6 times and the boss is destroyed.

Commanding

Use the nearby door and go down the steps. Opponents will be waiting for you in the courtyard. Deal with them, and then activate the levers on both sides of the gate. Go across the bridge and turn left. All this time you will have to fight off enemies.

After the cutscene, talk to the girl. Don't forget to heal and replenish your potion supplies - there's a serious fight ahead. Use the mechanism again to open the gate. Opponents led by the boss are waiting behind them.

There will be two moments in the fight here to inflict maximum damage on him:

  1. The first is when he raises his shield and starts hitting the sides. Then he will freeze for a few moments.
  2. The second is when the boss starts calling for assistants, pointing a sword in their direction.

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Are you bored of playing Legion of the Dead? Do you want to know the secrets of the game? At this link you can find out the secrets of the passage and other features of the game.

Cemetery

After killing the next boss, go up the stairs. Enter into a conversation with the chief of the guard. He will refuse to let you through, so you will have to go around. Run to the right and destroy all enemies. At the fork you will see a bridge. Follow it, go down the slope and find Kaslo to find out what to do next. Use the lever and you will be taken to the cemetery, where there will be another boss.

Idolater

Avoid blue spots on the ground - they cause serious damage. Do not attack the Idolator while he is casting spells. As soon as he finishes, a killer wave passes across the ground, which is better to wait out on the stone altar.

Wait until the boss starts calling assistants - he freezes in place and can be hit. Once the Idolator's health level drops below average, he will begin attacking with exploding balls. Avoid them, just like the axe.

Lost Brothers

Chat with Kaslo again and watch another video. Ahead of you is a battle with the Lost Brothers. There are two of them - Lightning and Fire. The difficulty is that they have different skills. It is also important to try to kill them around the same time. If you destroy one first, the second will become enraged, and you will no longer be able to cope with it. Fire produces flames; Lightning scatters charges. There are columns in the arena - hide behind them.

Video review of the first 90 minutes of Lords of The Fallen:

Catacombs

Here you will have a fight with the final boss. He has different skills, each of which is deadly for the hero. He may throw a dagger or suddenly jump on you, so you need to carefully monitor his position.

Wait for him to jump onto the chapel and call his assistants. Destroy them, then continue the boss fight. Soon he will hit the ground with his hammer - this is the perfect moment to deal as much damage to him as possible.