Summary of GCD in the preparatory group on the topic: Intellectual game “What? Where? When? Methodical piggy bank

Intellectual game. Experts in fairy tales “What, where, when?”, for senior group.

Description of work:"Intellectual game" What? Where? When?". This material carries pedagogical value for preschool teachers.

Target: Consolidation and expansion of knowledge of fairy tales by children of the older group. Arouse a positive emotional response and a desire to take part in competitive team games of a developmental nature.

Tasks:

Educational:

1.Continue to teach older preschoolers to play educational games; follow the rules of the game; be restrained; skillfully answer the teacher’s questions and solve riddles.

2.To consolidate children’s knowledge about mathematical representations, natural and objective environment; knowledge of Russian works.

3. Enrich and activate children’s vocabulary with words: intellectual game, round, top, computer, Internet.

4.Give children pleasure from intellectual play.

Educational:

1. Continue to develop curiosity, communication skills, speech activity and thinking abilities in older preschoolers.

2.Continue to form in children mental processes: memory, attention, perception, thinking, speech, imagination, fine motor skills of the fingers.

3. Encourage children to express an emotional response to completed tasks (delight, joy, satisfaction, etc.).

Educational:

1. Continue to instill in older preschoolers an interest in intellectual games and creative tasks.

2.Form personal qualities children: a sense of camaraderie, responsibility, mutual assistance, the ability to work in a team.

3. Continue to instill in children a love of Russian folklore: fairy tales, riddles, songs. Moral qualities: hospitality, kindness, mutual assistance, respect, sense of teamwork, etc.

Integration of educational areas:

Cognitive development (numeracy)

Speech development(coherent speech, enriching the vocabulary with new words, sociability in communication);

Social and communicative development (game, labor and moral education);

Physical development (physical education, warm-up game);

Artistic and aesthetic development (musical warm-up-dance, songs, aesthetics, hall decoration).

Previous work:

1. Guessing riddles.

2Telling Russian folk tales to children, watching Soviet cartoons.

3. Consideration of illustrations depicting: fairy-tale characters.

4.Learning a physical exercise minute, an active warm-up game, a musical warm-up dance.

5 Conducting didactic games with children: “Find out and name”, “Who lives where?”, “Name a fairy tale.”

Equipment:

Demonstration material: design of a music room; table for game participants, presenters and jury; gaming table-a circle divided into 13 sectors with a “blitz” and a “musical break” sector; top with arrow; questions in envelopes with numbers; black box, musical pause sign - treble clef identification marks on tables with the words “Connoisseurs”. Identification marks for captains - emblems; musical intros for the start of the game, for the moment of rotation of the top, for musical pauses. Cartoons (-): “The Goat's Song”, “Pinocchio”, “The Town Musicians of Bremen”, “Shapoklyak”, “Funtik”, “About Traces”, “Tell the Snow Maiden”, “Leopold the Cat”.

Progress of the game.

Leading:

Team "Znayki".

1. Music from the program plays: “What? Where? When?".

Today the team of the intellectual club “Znayki” is playing against “Fairytale Characters”. And I introduce the participants in today's game:

2. The intro of the program “Visiting a Fairy Tale” plays

1.- Future champion of the Russian national football team - Maksim.

2.- Erudite, resourceful, comprehensively developed - Veronica.

3.- The kindest, most sympathetic, courageous - Orif.

4.- Future theater and film actor and just a good person - Ilya.

Presenter: Team captain: (choose) -

(participants sit around the table)

Presenter: Presentation of the jury: Kuguk E.V.

Leading:

And now, I will introduce you to the rules of the game.

Dear “know-it-alls”, in front of you is a gaming table. In the middle of the table there is a top with an arrow, and there are envelopes. Each participant will take turns spinning the top, which envelope the arrow will point to, we open that envelope and read for you a question that was sent by someone from “ Fairy tale characters" After hearing the question, the team can answer immediately by calling bell, thereby notifying us that the answer is ready, or take 1 minute to think. Your team must answer all the questions that are in the envelopes. In addition, the envelopes contain Blitz - questions that participants must answer quickly, without hesitation; questions to the audience in the hall; musical pause. If the team does not answer any question, then the question goes to the audience in the hall, your Moms, guests.

Presenter: Spin the top.

1. Name 3 fairy tales where the heroes are cats.

(“Puss in Boots”, “The Cat, the Rooster and the Fox”, “The Golden Key”, “The Town Musicians of Bremen”, “Cat’s House”, “The Tale of the Stupid Mouse”, “Who Said Meow?”).

2. Name 3 fairy tales where fairy birds are found?

(“Geese are swans”, Firebird in the fairy tale “Ivan Tsarevich and Gray wolf", the swan princess in A. Pushkin's fairy tale "The Tale of Tsar Saltan", the duck in V. Garshin's fairy tale "The Traveling Frog", the duck in D. Mamin-Sibiryak's fairy tale "The Gray Neck", the fairy tale "The Fox and the Crane", the sparrow in the fairy tale M Gorky “Sparrow”, the swan in the fairy tale by H. H. Andersen “The Ugly Duckling”).

3. Name 5 types of fabulous transport.

(Baba Yaga's stupa, Carpet - airplane, Horse - little hunchback, stove, boots - walkers, Geese - swans, wolf - in the fairy tale "Ivan Tsarevich and the Gray Wolf", pumpkin - carriage, and mice - horses in the fairy tale "Cinderella", bear with a box in the fairy tale "Masha and the Bear", a deer - in the fairy tale "The Snow Queen").

3.And now there is a musical break. Song "Strong Friendship"

4. Remember 3 fairy tales, the titles of which contain the names of the fairy tale heroes.

(“Masha and the Bear”, “Sister Alyonushka and Brother Ivanushka”, “Moroz Ivanovich”, “Pinocchio”, “Kid and Carlson”, “Chippolino”)

5. Name the flowers that appear in fairy tales (3 flowers)

(“Scarlet Flower” - S. Aksakov, “Seven-flowered Flower” - V. Kataev, “Thumbelina” tulip - Andersen, “Twelve Months” snowdrops - Marshak, “Swineherd” rose - Andersen.

6. Name 3 fairy tales whose titles contain numbers - numerals.

(“The Three Little Pigs”, “Seven Semyons”, “Three Kingdoms”, “Two Frosts”, “Three Fat Men”, “The Tale of the Dead Princess and the Seven Knights”, “Twelve Months”, “Ali Baba and the Forty Thieves”) .

7 . Blitz questions (the team responds immediately)

1. Who did Kolobok meet during his travels? (with a hare, wolf, bear, fox)

2. What egg did the chicken Ryaba lay? (golden)

3. To whom was Little Red Riding Hood going? (to Grandma)

4. Who pulled the turnip? (grandfather, grandmother, granddaughter, Bug, cat, mouse)

5. What were the names of the three little pigs? (Nif-Nif, Naf-Naf, Nuf-Nuf)

6. Who lost the glass slipper? (Cinderella)

7. Who did Thumbelina save? (swallow)

8. What did Mukha-Tsokotukha buy at the market? (samovar)

9. Who broke the golden egg? (mouse)

10. What did the Wolf fish with in the Russian folk tale “The Fox and the Wolf”? (tail)

4.Warm-up: Dance “Boogie-woogie”

8. Competition: “Meadow of Fairy Tales”.

Teams take turns guessing riddles based on fairy tales.

1) Once upon a time in a dense forest

A house grew up under a bush.

Happy scratching mouse

And a green frog.

Glad and a runner,

Long-eared bunny.

It's okay that he's short

Fur house, -

And the boar got there,

Both the fox and the bear.

There was enough room for everyone in it.

What a wonderful house this is.

Ding-la-la - the titmouse sings!

This is a fairytale "…"

(“Mitten.”)

2)Masha is sitting in a box,

She looks far away.

Who carries it, answer

Quick steps?

And the bear carries it

Along with pies.

The path is not close

Long journey.

Misha wants to rest.

Sit on a tree stump

And a rosy pie

Eat on the way.

The baby spent it,

He will be smarter in future.

Here we have such a book,

This is "... and...".

("Masha and the Bear").

3) Cups three and three beds,

There are also three chairs, look

And the residents here, in fact

Lives for exactly three.

As you will see, it is immediately clear:

It is dangerous to visit them.

Run away quickly, little sister,

Fly out the window like a bird.

She ran away! Well done!

So, the whole fairy tale is over.

Fedya reads syllable by syllable:

This is a fairytale "....."

("Three Bears").

4) It was baked from flour,

It was mixed with sour cream.

He was chilling at the window,

He rolled along the path.

He was cheerful, he was brave

And on the way he sang a song,

The Bunny wanted to eat him,

Gray wolf and brown bear.

And when the baby is in the forest

I met a red fox,

I couldn't leave her.

What kind of fairy tale?

("Kolobok")

5. In the fairy tale, the birds are scary.

Apple tree, cover me!

Rechenka, save me!

"Swan geese"

6 . Said a word -

The stove rolled

Straight from the village

To the king and princess.

And for what, I don’t know

Lucky lazy guy?

"By magic"

7. There is no river or pond.

Where can I get some water?

Very tasty water

In the hole from the hoof.

"Sister Alyonushka and brother Ivanushka"

8. An arrow flew and fell into a swamp,

And in this swamp someone caught her.

Who said goodbye to green skin.

Have you become cute, beautiful, pretty? (Princess Frog).

9. I almost became the mole's wife,

And a mustachioed beetle!

I flew with the swallow

High under the clouds! "Thumbelina"

10 . The girl is beautiful, sad

She doesn't like spring

It's hard for her in the sun,

The poor thing is shedding tears. "Snow Maiden"

9. Competition " Best fairy tale, invented for a daughter or son" ( homework).

The team takes turns voicing a fairy tale invented in advance with the Moms.

10. Competition “Who was here and forgot what?”

Attention "Black box"

The team receives things one by one and tries to identify the works from which they are taken, as well as answer , and Moms have a question about who is the author of these works.

1) Telephone (“Telephone” by K. Chukovsky).

2) Soap, towel (“Moidodyr” by K. Chukovsky).

3) Ball (“Toys” by A. Barto).

4) Shoe (“Cinderella” by Ch. Perrault).

5) Little Red Riding Hood (“Little Red Riding Hood” by C. Perrault).

6) Pea (“The Princess and the Pea” by H. H. Andersen).

5. Musical break. Song "From a smile"

11. Questions - riddles:

1. How many tails do 3 donkeys have? (3)

2. How many ears do 2 mice have? (4)

4. Which insect has ears on its legs? (at the grasshopper)

5. What is the name of the mushroom that grows under a birch tree (boletus)

6. What is the name of the mushroom that grows under the aspen tree? (boletus)

12. competition. “Recognize a fairy tale character by description”

1. “...and she began to grow by leaps and bounds: every day, she becomes more and more beautiful. She herself is as white as snow, her braid is brown to the waist, but there is no blush at all.” ("Snow Maiden")

2. “She was left an orphan, these people took her, fed her and overworked her: she weaves and spins, she cleans up, she is responsible for everything.” (“Khavroshechka”)

3. This character is brave, savvy, sympathetic, and saved his friend from trouble every time. (Cat from the fairy tale “The Cat, the Rooster and the Fox”)

4. In which fairy tale did a mischievous boy make blots with his nose? (“Pinocchio”) -

5. Show any physical. a minute using fairy-tale characters or fairy-tale text.

Pinocchio stretched,

Bent over once, bend over twice

He spread his arms to the sides,

I can't seem to find the key

To get us the key,

We need to stand on our toes.

10. Guess songs (-) from cartoons.

6. “Little Red Riding Hood”, 7. “Musicians of Bremen”, 8. “Pinocchio”, 9. “Song of the Goat”,

10. “Song Shapoklyak”, 11. "Funtik's Song", 12. “Leopold the Cat”, 13. “About traces”, 14. “Tell Snow Maiden.”

Guys, our intellectual game “What? Where? When?" to completion. Did you like it?

Children: Yes!

Educator: Which question was the most difficult?

Children:

Educator: Which one is the easiest?

Children:

Educator: And now, I invite you to a musical warm-up.

15. Children + Mothers + guests dance to the song: “Kindness” (from barbariks)

And now our respected jury will sum up and announce the result.

Jury:

Guys, we don’t say goodbye to fairy tales, but say goodbye to them and see you again.

The result is announced and certificates are awarded to children and parents.

Intellectual game “What? Where? When?" on the topic: “In the footsteps of Soyuzmultfilm heroes” for children of the preparatory group.

Kuzmina Natalya Nikolaevna, teacher I qualification category, GBOU "Lyceum No. 1571" department preschool education"Rays".
Description: Today, the Federal State Educational Standards call for the development of various joint forms of interaction between children and adults. The project method is one of the effective and fruitful forms of cooperation between children and adults.
Therefore, our group’s project had the name: “Soyuzmultfilm for children.”
In connection with this, an unconventional form was organized educational activities in the form of an intellectual game: “What? Where? When?" on the topic: “In the footsteps of Sozmultfilm heroes.” This is a kind of consolidation of the knowledge and skills that the children have mastered during the project. The material will be useful for educators and primary school teachers.
Target: Summarize, systematize, consolidate the knowledge acquired by children, within the framework of the project of the group “Soyuzmultfilm for Children”.
Tasks:
Educational:
- continue to teach children to play intellectual games, follow the rules of the game, be able to listen to the teacher, and answer questions;
- generalize and activate children’s vocabulary with words: intellectual game, top, sector, hourglass, treble clef, video question, projector;
- give students pleasure from intellectual play;
Educational:
- continue to develop curiosity, communication skills, speech activity and thinking abilities in preschoolers;
- encourage children to express an emotional response to completed tasks (delight, joy, satisfaction);
Educational:
- continue to cultivate children’s interest in intellectual games;
- to form the personal qualities of children: a sense of camaraderie, responsibility, mutual assistance, the ability to work in a team;
- to cultivate in children a love for their homeland, for the people around them, for nature; courage, kindness, decency;
- create conditions for fruitful and effective cooperation between children and adults;
Educational area:"Cognitive Development".
Integration of educational areas:
- “Speech development” (coherent speech, generalization of the dictionary with new words, communication skills);
- “Social and communicative development” (game, moral education);
- “Artistic and aesthetic development” (musical dance - warm-up, aesthetic design of the group);
Equipment and materials:
a table-drum, a top with an arrow, envelopes with tasks, a “magic house” with a mirror, a TV with images of Soyuz cartoon characters, a treble clef (for a musical break), toys-heroes of Soyuz cartoons, children’s drawings, an hourglass; musical intros for the game from the program: “What? Where? When?”, a musical backing track from the cartoon “The Bremen Town Musicians” “There is nothing better in the world...” to introduce the participants in the game; scoreboard, computer, projector, screen; chocolate medals and incentive prizes for game participants; medals with images of Soyuz cartoon characters (photocopied and laminated) for the audience.
Preliminary work:
Conversation-presentation: “History of the creation of domestic cartoons”, survey of parents: “The influence of cartoons on the behavior of children 6-7 years old”, survey of children: “What cartoons do I like?”, organization of a museum and exhibition of drawings: “Heroes of Sozmultfilms”, guessing crossword puzzles , watching domestic cartoons, listening to songs from cartoons, holding a master class with parents “Heroes of Soyuzmultfilms” (paper plastic), watching the program “What? Where? When?".
Progress of the game:
Leading:
- Today is December 23rd and we are starting a live broadcast of the first game of the 2016 winter series.
(music from the program sounds: “What? Where? When?” beginning “That our life is a game!”)
- Today the team of the intellectual club “Know-It-Alls” is playing against the “Toons”. And I introduce the participants in today's game:
(musical backing track from the cartoon “Bremen Town Musicians” plays “There is nothing better in the world...”)
- Future folk singer - Maria B.
- Future champion of the Russian national football team - Kirill.
- Erudite, resourceful, comprehensively developed - Victoria.
- The kindest, most sympathetic, most courageous - Mikhail.
- Future theater and film actor and just a good person - Artem.
- The most active, positive - Maria N.
- The most mysterious, romantic, tender - Daria.
- Athlete, activist - Daniil.
- And the team captain, a leading expert in working with paper using the origami technique, is Alexander.
(participants sit around the table)

Leading:
- And now, I will introduce you to the rules of the game.
Dear Know-It-Alls, here is a gaming table in front of you. In the middle of the table there is a top with an arrow, and there are envelopes. Each participant will take turns spinning the top, which envelope the arrow will point to, we open that envelope and read for you a question that someone from “Toons” sent. After listening to the question, the team can answer immediately by ringing the bell, thereby notifying us that the answer is ready, or take 1 minute to think. Your team must answer all the questions that are in the envelopes. In addition, the envelopes contain Blitz - questions that participants must answer quickly, without hesitation; "magic house" questions to the audience in the hall; video question from a viewer; musical pause; commercial break. If the team does not answer any question, then the question goes to the audience in the hall. And one point is awarded to “Toons”. The score is displayed on the scoreboard.
So we start the game “What? Where? When?"
(music from the program sounds: “What? Where? When?” “rotation of the top”). The player spins the top.
The presenter, after indicating the arrow, opens the envelopes with questions.
- (opening the envelope) Dear Know-It-Alls, the Snow Queen is playing against you:
-Attention question: “What pierced the very heart of the cartoon character The Snow Queen? What was the hero's name?

- Attention, the correct answer: “A fragment of the “troll’s magic mirror” penetrated into Kai’s heart, and everything around appears to him in a distorted form...”
- (opening the envelope) Dear Know-It-Alls, the Golden Antelope is playing against you:
- Attention question: “Where does the Golden Antelope live?
(the question is being discussed, the participants give an answer)
- Attention, the correct answer is: “I live far away, in the jungle, near a humpbacked mountain, where green bamboo rustles.”
-(opening the envelope) Dear Know-It-Alls, the cartoon characters Wolf and the Calf are playing against you:
- Attention question: “What did the wolf help the man in the village do to get food for the calf?”
(the question is being discussed, the participants give an answer)
- Attention, the correct answer is: “The wolf chopped wood for the man.”
-(opening the envelope) Dear Know-It-Alls, the characters from the cartoon Monkeys are playing against you:
- Attention, question: “Where do monkeys live?”
(there is a discussion of the question, the participants give an answer)
- Attention, the correct answer is: “Do monkeys live in a zoo?”
- (opening the envelope) Dear Know-It-Alls, the heroes from Prostokvashino are playing against you.
- Attention, question: “Where does Uncle Fyodor and the cat Matroskin meet?”
(the question is being discussed, the participants give an answer)
- Attention, the correct answer is: “Cat Matroskin and Uncle Fyodor met in the entrance of the house on landing»


-(opening the envelope) Dear Know-It-Alls, the kitten Woof is playing against you.
- Attention, question: “Where does the kitten Woof hide, along with the puppy, during a thunderstorm?”
(the question is being discussed, the participants give an answer)
- Attention, the correct answer is: “The kitten Woof, along with the puppy, were hiding in the attic.”
Envelope “Blitz – questions”:
- Does the cartoon kitten Woof bark or yap? (Meows)
- Who did old woman Shapoklyak lead on a string? Cat or dog? (Rat Lariska)
- From which cartoon are the words: “Guys, let’s live together!” (Leopold the Cat)
- A fairy-tale hero with three heads? (Dragon).
Envelope "Questions for the audience in the hall":
- Carlson’s favorite dish? (jam and buns)
- What is the name of the fairy tale? main character which one is made from flour? (Kolobok)
- Baba Yaga's vehicle? (mortar)
- In this cartoon, the main character is a doctor. He treated animals, reached the sick on an eagle, on a whale? (Aibolit)
- A fairy-tale hero with a propeller behind his back? (Carlson)
- What is the name of the cat from Prostokvashino? (cat Matroskin)
- What was the name of the wooden boy whom Papa Carlo whittled?
(Pinocchio).


Envelope "Magic House"
(there is a small mirror inside the house)
Question: “The heroes entered the hall and immediately saw this object. The princess looked at him and said: “What a beauty!”, Baba Yaga looked at him and said: “What a monster!”, Kolobok looked at him and said: “I want the same thing for myself, only round!” This item is in a magic box. What is this? (Mirror).
Envelope with video question:
(screen with a projector, a question is asked by a child in the younger group)
Dear Know-It-Alls, answer the question: This insect is a girl. She walked through the field and found some money, bought a samovar with it and had a tea party. One of the guests, a mosquito, saved her from a spider. Who are we talking about and what is the name of the cartoon? (The main character is a fly, cartoon – “Fly Cluttering”).
Envelope with commercial break:
On the screen there are pictures of Soyuz cartoon characters, parents advertise in poetic form:


“From a smile, kind, pure
Life becomes hassle-free!
Friendship grows stronger with every smile
Little Raccoon will convince you of this!”


“He encourages everyone to live together,
There is no such thing as angry, gloomy.
I am very proud of this fact,
A cat named Leopold!


“The dog Sharik advises,
Cat Matroskin recommends:
“Drink, children, cow’s milk,
You will be full of strength and health!”


“Carlson is an ardent lover of sweets!
Surely he is loved by all of you?
He wishes for peace
So that everyone can live happily!”


"Cartoons from the Soyuzmultfilm studio"
They bring variety to a boring life.
They instill joy in us.
They take everyone back to childhood!”
Envelope with musical pause:
(The presenter puts the treble clef sign)
The music "Pinocchio" is playing. Both participants and spectators participate in a warm-up dance.
Bottom line.
The presenter announces the score (the points on the scoreboard are compared) in favor of the “Know-It-Alls” or, conversely, in favor of the “Toons”. Team "Know-It-All" beats "Toons", wins and becomes a contender for participation in the next game. Here are the names of the winners. ( Music from the program plays: “What? Where? When?" "victory"). The presenter calls the names of the participants.

Goal: Activation cognitive activity children, the formation of a sense of partnership and a sense of individualism. Expand your horizons, the ability to use your knowledge. Development of figurative and logical thinking, the ability to build simple conclusions and substantiate one’s beliefs.

Preliminary work: reading fiction, asking riddles, projects based on fairy tales, exhibition of books based on fairy tales, dramatization games, didactic games "Wonder Beasts" , “Guess the fairy tale based on the characters” , "Compose a fairy tale" .

Material: envelopes with questions (on each envelope there is a picture of the person from whom the question is asked), audio recordings with music from the game "What? Where? When?" , black box, apple, treble clef - for a musical break, drum with arrow, hourglass, stopwatch, scoreboard where the score is displayed for each round.

Progress of the game.

Hello, dear guys. Let's start an intellectual game "What? Where? When?" (music plays at the start of the game). There are 6 people in the team.

Today our game is played... (list of players F.I.) and team captain (F.I.). Players sit at a round table, where a reel with an arrow is located, the table is divided into 12 sectors. Helps me today (F.I. of the child).

Rules of the game: The host reads out the question and the team is given 1 minute to discuss, after which one of the players answers. Blitz tournament - only one player answers and 20 seconds to think about it.

If the players do not answer a question, the question is passed on to the audience.

The teams they are playing against today are:

  1. sector - blitz tournament from Mashenka.
  2. sector - question from A.N. Tolstoy.
  3. sector - question from K.I. Chukovsky
  4. sector-blitz-question
  5. sector – question from A.S. Pushkin
  6. sector – question from an Unknown storyteller
  7. sector – question from the owner of the bucket
  8. sector – question from K.I. Chukovsky
  9. sector - question from Baba Yaga
  10. sector - question from little sister Fox
  11. sector - a question from the Artist.
  12. sector – Treble clef (music pause)

Music is playing. The reel with the arrow spins and the game begins.

11 Questions:

1 sector. Blitz tournament.

Mashenka is playing against you. The team chooses a player who will answer the questions. You are given 20 seconds to think about it.

Question: Guess from 4 lines which fairy-tale character we are talking about.

1. The whole world knows Grandma,

She is only 300 years old.

There, on unknown paths

Her house is on chicken legs.

2. Alyonushka has sisters

The birds took my brother away.

They fly high

They fly far.

3. Near the forest on the edge

Three of them live in a hut

Guess without a hint

Who are the heroes of this fairy tale?

Attention - the correct answer is: Baba - Yaga, geese - swans, three bears.

The score is announced by the presenter. (in case of an incorrect answer, the question is passed on to the audience)

Alexey Nikolaevich Tolstoy is playing against you.

As you know, Buratino was a very trusting boy. He believed the fox Alice and the cat Basilio, and parted with his money, he buried it.

Question: Where did he bury them? And in which country?

Time has passed (hourglass is set for 1 minute).

Team response.

Attention - the correct answer is: field of miracles, land of fools.

Account announcements.

Korney Ivanovich Chukovsky is playing against you.

As you know, the heroes of my fairy tales are animals and insects.

And now the question: Which one is the most little hero? Remember the lines from the fairy tale.

On

Attention - the correct answer is: “...Suddenly, out of nowhere, a small mosquito, and in his hands a small flashlight is burning” .

Fairy tale "Fly Tsokotukha" .

"Blitz - question" . There are 3 questions in it, you need to answer quickly.

Time for each question 20 seconds (stopwatch).

1. How many wishes are usually made in fairy tales?

Attention - correct answer: three

2. How many good deeds did Dunno need to do to receive a magic wand?

Attention - correct answer: three

3. How many times did the old man ask the goldfish?

Attention - correct answer: five

The score is announced.

Sector 5 (there is a black box on the envelope). Music is playing.

Alexander Sergeevich Pushkin is playing against you.

In one of my fairy tales, the main character falls asleep "dead sleep" . The reason for this was what is in the black box.

Question: What is in the black box?

Discussion – 1 minute. Player's response.

Attention - the correct answer is: apple.

The Unknown Storyteller is playing against you.

Question: Finish the sentence you started.

1. Along the path, walking briskly,

They carry the water themselves... (buckets)

2. I didn’t tremble before the wolf,

Ran away from the bear

And the fox's teeth

Still got caught... (gingerbread man)

3. He is a cheerful little boy

He's a bit of a bully

The key was pulled out of the mud

Wood … (Pinocchio)

20 seconds for each question.

Attention - the correct answer is: buckets, bun, Pinocchio.

The assistant presenter brings in the bucket. The players inspect the bucket.

With the help of this bucket, the owner married the princess.

Question: Name the owner of the bucket and the story.

1 minute for discussion.

Attention - correct answer: Emelya from a fairy tale "At the behest of the pike"

Korney Ivanovich Chukovsky is playing against you again.

During a walk through the field, a treasure was found and goods were purchased, and a celebration was held on this occasion.

Question: What treasure and goods, and who found it?

Discussion 1 minute. Player's response.

Attention - the correct answer is: “A fly walked across the field,

The fly found the money. Mukha went to the market and bought a samovar.”

Baba Yaga is playing against you.

A long time ago, there was no modern miracle- technology, but in fairy tales it’s all the same, the heroes flew, looked at TV, cooked food without fire.

Question: What was in fairy tales instead of a TV, what replaced an airplane, what cooked the porridge itself?

Discussion 1 minute. Player's response.

Attention - the correct answer is: a mirror or a saucer with an apple, a carpet - an airplane or a broom, a pot.

The score is announced by the presenter.

10 sector.

This easy question. The little fox is playing against you.

As you know, a lot of fairy tales have been written about the Fox.

Question: Remember the names of the three fairy tales where the heroine is the Fox in the title role?

Discussion 1 minute. Player's response.

Attention - the correct answer is: "Zayushkina's hut" , "Kolobok" , "The Fox and the Wolf" .

11 sector.

The Artist is playing against you.

The artist's painting is brought in.

Question: Look at the image of a fantastic animal and tell me how many real animals it is depicted from.

Discussion 1 minute. Player's response.

Attention - the correct answer is: out of six.

12 sector. This is a treble clef - music. Pause (music is turned on at the choice of the teacher)

At the end of the game, children are awarded sweet prizes for their participation.

The audience chooses the best player. He is awarded a special prize. Music is playing (end of the game).

middle group

Target:

Develop attention, memory, ingenuity, curiosity, Creative skills children.

Strengthen children's knowledge about natural phenomena, learn quickly and answer questions thoughtfully.

Strengthen the rules of behavior in nature, in the forest, teach children to express their opinions, teach them to think logically.

Create an atmosphere of joy from joint activities.

Cultivate independence, friendly relations with each other, listen to the opinions of others, and do not interrupt.

Foster love and interest in animals.

Develop the ability to empathize and be emotionally and kindly related to animals.

Priority educational areas:“Cognition”, “Communication”, “Socialization”, “Artistic creativity”.

Activities: playful, communicative, productive.

Preliminary work: Conversations about the rules of behavior in nature, looking at paintings, solving riddles, solving crosswords, puzzles, reading books about nature.

Materials: pictures, envelopes with tasks, top, felt-tip pen, paper, business cards, blue box with a riddle, easels.

Progress of the quiz game

Get the kids in the mood for a game - a quiz.Children come in, calling out one flower or animal name at a time, as directed by the teacher. They sit on the rug. Calm music sounds. At the request of the teacher, the children clapped their hands, stomped their feet, stroked their head, neck, forehead, ears, eyelashes, and nose. Then they rubbed their palms.

Educator: Guys, today we will play a game - a quiz “What? Where? When?" we need to split into 2 teams.

Educator: I'll ask you questions now

It is not easy to answer them (the first team to raise their hand answers).

Warm-up: 1. How many tails do 3 donkeys have? (3)

2. How many ears do 2 mice have? (4)

4. Which insect has ears on its legs? (at the grasshopper)

5. What is the name of the mushroom that grows under a birch tree (boletus)

6. What is the name of the mushroom that grows under the aspen tree? (boletus).

(There are envelopes on the table, the teacher spins the top and gives the teams those envelopes that the arrow points to.)

Isector: Blitz tournament (only one person from the team answers)

Solve riddles.

1. The snowball is melting, the meadow has come to life,

the day is coming

when does this happen? (spring)

2. The fields are empty, the ground is wet,

the rain is pouring down

when does this happen? (autumn)

3. The sun is shining, the linden tree is blooming

the rye is earing, the wheat is golden

when does this happen? (summer)

4. Snow on the fields, ice on the rivers,

the blizzard is walking -

when does this happen? (winter)

IIsector “What kind of animal did the artist draw?”

(One of the team members draws an animal blindfolded; the members of the other team must guess what kind of animal it is.)

IIIsector

Contest: What team will assemble faster cut picture depicting an insect, flower.

Warm-up: 1. Where is it more convenient for a hare to run, uphill or downhill? (uphill, because he has short legs).

2. What bird is called the forest doctor? (woodpecker)

3. Name the bird that is considered the best runner in the world? (ostrich)

4. What does a squirrel or fox need a tail for?

IVsector"Guess who's hiding" (Show slide.)

A game:"Bird, fish, beast" - children stand in a circle, the driver repeats the words “bird, fish, beast” and throws the ball, pointing at the child and stops at some word, for example: beast - you need to name some kind of beast, for example: lion.

Vsector "Our animals"

Homework is given in advance: tell one team about a domestic animal, the other team about a wild animal (where it lives, what it eats...). (Slide show)

The teacher brings in the blue box. There is a toy hedgehog and apples in the box. The teacher asks a riddle and distributes apples to the children.

Surprise: Instead of a fur coat there are only needles.

Wolves are not afraid of him either.

A sharp ball, no legs visible,

Of course his name is...

Educator: Thank you hedgehog for the treats! Well done boys.

The jury sums up the overall result, and the children receive prizes that were hidden in the box.

Educator: We thought and had fun

And sometimes they even argued

But we became very good friends

Behind our game

Game, game is replaced,

Game over

But friendship doesn't end

Hooray! Hooray! Hooray!

The full version of working with applications is available.

Intellectual fun.Quiz game "What? Where? When?"

(Event for older children)

Compiled by E. V. Dreval, teacher

Goals: consolidation of previously acquired knowledge; development of logical thinking, cognitive activity, long-term memory, coherent speech; training of sustained attention; nurturing independence and endurance.

Equipment: top, envelopes with questions, black box, cards with game rules, musical accompaniment, treble clef, tokens, “Connoisseur” emblems, medals.

Progress:

(Children are sitting at their desks)

1. Organizing time.

Guys, do not forget to sit correctly during our lesson, raise your hand, and answer questions with complete answers.

What kind of event do we have...(specify the day of the week)?

Remember what you did in the last lesson?

3. Report the topic of the lesson.

Today we will play the quiz game "What? Where? When?" And it's called "Intellectual Fun."

4. Vocabulary work.

INTELLECTUAL (INTELLIGENCE) – these are thinking abilities, mental.

Today, each of you will have to play the role of an expert and work mentally.First, let's do a mental warm-up.

5. Game: "Repeat".

-I will name a word, the next player names my word and adds his own, etc. along the chain. Whoever makes a mistake is out of the game. Be very careful.

6. Introduction to the rules of the game(rules on cards are located on the board).

Our quiz has a number of rules that you must follow. Let's get to know them:

1. EVERYONE PLAYS FOR HIMSELF.

2. ANSWER THE QUESTION WITH A COMPLETE ANSWER.

3. ANSWERED CORRECTLY - RECEIVE A TOKEN.

4. DO NOT INTERRUPT THE RESPONDENT.

5. IF YOU BREAK THE RULES, YOU LOSE YOUR TOKEN.

6. I CAN’T GET THE ANSWER, THE QUESTION PASSES TO ANOTHER PLAYER

7.EVERYONE HAS A CHANCE TO TAKE “HALL HELP” ONCE.

THE PLAYER WITH THE MOST TOKENS WINS.

What rules should not be broken?

For breaking a rule, what is the punishment?

What chance is given to each player?

7. Go to the gaming table.(Form round table, in the center there is a top with an arrow, around the top there are numbered envelopes with questions).

8. Driver's choice.(The teacher hands out cards to the children, one of them has a (+) sign on it; whoever gets it starts the game.)

Dear experts, I wish you good luck in the game!

9. A game(Children take turns spinning the top, answering questions, and receiving tokens for the correct answer.

Questions:

1. Name the oceans that exist on our planet. (Arctic, Pacific, Indian, Atlantic).

2. What are the dates of the beginning and end of the Great Patriotic War. (June 22, 1941 - May 9, 1945)

3. What does the “crying” of a birch tree in spring mean? (Sap flow)

4. Name the groups of road signs. (Warning, prohibiting, prescriptive, service signs, informational signs, additional information signs)

5. Which of the literary heroes spent time desert island 28 years? (Robinson Crusoe)

6. “There are 3 brothers in the family, each has 1 sister, how many children are there in the family?” (Four)

7. What is “sadness” and how to get rid of it? (feeling of despondency, slight sadness...)

8. Name the rulers of the Russian State and the USSR. (Peter I, Ivan the Terrible, Catherine the Great, Nikolai II,V. I. Lenin, I. V. Stalin, L. I. Brezhnev, M. S. Gorbachev, V. V. Putin, D. A. Medvedev)

9. Black box:

-What's in the box?

-Tail in the yard. Nose in the kennel. Whoever turns his tail will enter the house. (Key)

10. Name the bird that is a symbol of peace. (Pigeon)

11. Name the causes of the accident (Ignorance, non-compliance with traffic rules, long braking distance in winter time, slippery roads, ice, snowfall.)

12. How to provide first aid for sunstroke? (Move the victim to the shade, apply a damp bandage, drink plenty of fluids)

13. Explain the meaning of the proverb “They are judged not by words, but by deeds” (Say less, better deal prove)

14. What positive qualities should a person have?