A role-playing game for children in the preparatory group of kindergarten. Profession sailor. Abstract. Role-playing game "Professions"

Role-playing game for children preparatory group kindergarten"Sea Adventure"

Author: Svetlana Aleksandrovna Shestakova, teacher of MBDOU No. 102 group “Firefly”, Miass, Chelyabinsk region
Description of material: I offer a summary of a role-playing game for children in the preparatory group on the topic “Sea Adventure.” This material will be useful for teachers of older preschool age. This summary helps to consolidate the material on the topic “Profession of a sailor”
Target: Formation of children's interest in role-playing games. Establishing emotional-positive contact between children in the process of joint play activities.
Tasks:
1. Help create a game environment taking into account the theme of the game and an imaginary situation
2. Develop constructive skills in children, the ability to use substitute objects.
3. Develop children’s positive communication skills and friendly relationships in the group.
4. To form an idea of ​​sensitivity and the need for a caring, sensitive attitude towards those who need help.
5. Learn to name your role, verbally define the events depicted
6. Activate in children lexicon: cabin, navigator, porthole, cook, storm, lighthouse
Preliminary work: Conversations, reading works of art: “This little book of mine, about the seas and about the Lighthouse” V. Mayakovsky, “The best steamship”, “Amazing ships” S. Sakharnov, “Along the sea and the ocean” A. Nekrasov; watching the cartoon “Katerok”, looking at illustrations on the topic: “Water transport”, “Underwater world”, “Professions”, looking at family photographs “Sea holidays”. Didactic game“Who needs what for work.” Joint production of attributes for the game.
Material: steering wheel, megaphone, compass, binoculars, captain's cap, peakless cap, sailor collars, blue fabric - image of the “sea”. Replacement toys: soft modules for building a ship, anchor, lifebuoy, map, audio recordings of the sea, sign: SOS, ladder, oxygen cylinders for the diver. Educator: Guys, do you like to relax by the sea? Let's imagine a little and find ourselves on the seashore. Let's listen to what the waves whisper to us? Relaxation (Children fantasize to the music “The Sound of the Sea”). Guys, look, the waves washed the bottle (or chest) to the shore. Yes, there is something in it! Let's get a look?
Children: Letter in the chest, map.
(We read the letter: It contains illustrations of animals in a cage. The animals are on the island in a cage and are waiting for rescue)
Educator:. Can we somehow help them or not? (children's answers) Let's look at the map. Is the path difficult and how far is it to swim?
1st stop - exercise island (children perform dance moves to music)
2nd stop – vitamin island (children drink juice)
3rd stop - island with animals: take the cage to the ship and return home
Educator: We need to build a ship
After building the ship, the teacher walks by and asks the children:
-What is this? (Children answer)
Stern - the back of the ship
Galley kitchen on a ship
The bow is the front part of a ship
Cabin room for captain and passengers

Side-to-side of the ship (left and right side)
Gangway board for launching a ship, ladder.
The helm is the steering wheel of a ship.
A porthole is a window on a ship.
The deck is the floor of a ship.
Hold- Bottom part ship.
Let's name our ship: (brave, victory...)
Educator:. Tell me, who controls the ship?
Children: Captain. (captain's choice)
(The captain enters the ship)
Educator: What will you do? (I will look through binoculars and give it away)
Educator: Who is a cook? (cook) - child’s choice
Educator: Why do you need a diver on a ship? (see if there is a hole in the ship under water, maybe the anchor chain has broken under water..)
Educator: Who is the navigator on a ship? (he has the helm and controls the ship)
Educator: Who is the radio operator? (He receives and sends signals via radio: about danger, if there is a storm, or the ship asks for help, so that those on the ground know what is happening to the ship.)
Educator: What does a doctor do? (for example: “The diver injured his finger.” “The captain fell ill”; People who were rescued need to be examined)
Educator: Sailors (remove the gangway, raise and lower the anchor, wash the deck, raise and lower the sails - follow the captain’s orders)
Captain:
- “Doctor” - check the team, is everyone healthy? (The doctor approaches each team member, examines them, checks their pulse.) Doctor: Are you feeling dizzy? Are you feeling sick? Are you alright? How are you feeling? Everything is fine, everyone is healthy and feeling great.
- “Sailors” remove the ladder
- “Cook” - check if all products have been loaded on board?
- “Diver” - check your equipment.
(The captain addresses the sailors)
Captain: Navigator, report, “Is the ship ready to sail?”
Navigator: The ship is ready to sail.
Captain: “Team, take your places. Attention! Raise the anchor. The ship is leaving."
- right steering wheel!
Navigator: There is the right rudder!
Captain: Full speed ahead!
Navigator Full speed ahead!
Radio operator: A ship is sailing to meet us - these are our friends!
Sailor: Iceberg is ahead.
Captain: It could affect the ship.
- Small move!
Navigator There is a slow speed!
Captain: All the way up! Be careful! Didn't hit us. Lights out!
Situations:
-Thunderstorm-, storm, pirates (audio recording with sounds)
Radio operator: received a signal from the ground, a storm is approaching
Captain: prepare pumps to pump water from the deck, remove the sails
Captain: We can see an island, but we can’t swim to it, there are aground all around.
- “Stop the car!”
- “Lower the ladder”
Captain: Doctor, examine the victims.
(Sail back)
Captain:
- “Stop the car!”
- “Bring in the gangway!”
(Everyone gets off the ship. They rejoice)
Educator: Did you like traveling by sea? What did you like most? Did you play together? Draw some houses that interested you during your trip? Children, why is the chest so heavy? (Surprise moment: double bottom - there are chocolate coins in there)

“Plot-role-playing games for modern children”

Performed:

Blokhina N.V.

senior teacher


Welcomes you senior group "DROPPLE"


Educational field "SOCIALIZATION" Development of gaming activities; Introduction to generally accepted standards and rules of relationships with peers and adults; Formation of gender, family, citizenship, a sense of belonging to the world community.

Role-playing games

Improve and expand gaming ideas and skills;

Develop the ability to coordinate their actions

with the actions of partners;

Contribute to strengthening sustainable children's play associations;

They teach you to develop the plot of the game based on knowledge;

Develop skills to agree on the theme of the game, distribute roles, prepare the necessary conditions, agree on

sequences of joint actions.


“In our beauty salon, stylists will give you the most fashionable hairstyles”

Role-playing game

"Salon"

Expands knowledge

children about profession

hairdresser,

stylist, educates

benevolent

attitude

to each other


“If a master gets down to business, it means things are going well.”

Role-playing game

"Car service"

Introduces children to the profession

car mechanic, fosters respect

to male labor, desire

finish what you started


“We live together happily, we don’t care about all the troubles!”

Role-playing game

“Mothers and Daughters”, “Home”, “Family”

Forms an idea of ​​the content

zhaniya social roles men and

women, helps to realize the meaning

reduction of parents' work around the house,

learn business skills

labor


“If a policeman is standing, remember the path is closed”

Role-playing game

"DPS Post"

Strengthens children's knowledge about

traffic rules,

road signs, signals

traffic lights, children getting acquainted

with the work of employees

road guard

services


“We all have a nice doctor the treatment is just great!”

Role-playing game

"Hospital"

Clarifies children's ideas about work

doctor, his duties, equipment

necessary for work, educates

respect for people in this profession


"Captain, captain, smile, after all, a smile is a ship’s friend!”

Role-playing game

"We are sailors"

Expands children's knowledge about

male professions: captain,

sailor, cabin boy, educates

courage, masculinity,

responsibility for assigned

case


“In our superstore, behind the counter, finally, Everywhere we go, you meets the seller!

Role-playing game

"Supermarket"

Forms ideas about

labor actions of the seller,

develops communication skills with

buyers, educates

respect for the work of adults


“The master’s work is afraid!”

Role-playing game

"Carpentry Workshop"

Introduces children to men's

carpenter profession, various

carpentry tools,

instills hard work,

responsible attitude

to men's responsibilities


"At the center of the Young Reader" Joy and dreams await you: lines of the magic alphabet, wondrous beauty fairy tales!

Role-playing game "Library"

Promotes the establishment of role interaction and the assimilation of role relationships: librarian-reader, fosters respect for the work of a librarian, creates awareness of the importance of this profession


“A steam locomotive rushes along the rails...”

Role-playing game

"Driver"

about the driver's work. Develops

moral and volitional qualities,

typical for boys

forms an adequate gender

behavior pattern


“I love my kindergarten, it full of guys"

Role-playing game

"Kindergarten"

Expands children's understanding

about teaching professions

kindergarten employees. Introduces

with working conditions and labor

responsibilities, fosters kindness

kind attitude towards each other


“Our plane flies like a bird, and is not afraid of obstacles!”

Role-playing game

"We are pilots"

Introduces children to the profession

pilot, educates

respect for the people of this

professions, develops

masculinity,

courage and responsibility


Thus, long-term creative role-playing game contains enormous opportunities for the development of children's thinking. In such games, the child shows more independence, imagination and creativity in choosing actions when distributing roles and using substitute objects. And the active participation of children in the distribution of roles contributes to the formation of collectivist feelings. Children learn to respect opinions peers, taking into account the possibilities


and each other's desires. THANK YOU

FOR ATTENTION Annotation.
This article reveals the topic of early career guidance for children of senior preschool age through role-playing games. The features of this type of game, which directly influence the formation of older preschoolers’ ideas about the professions of adults, are examined in detail. The emphasis is placed on the fact that role-playing games are the connecting link between older preschoolers and the world of professions. Keywords:

career guidance, pre-professional self-determination, children of senior preschool age, profession, role-playing game. IN modern age political, economic, social and cultural rise of society arise various kinds interesting and exciting professions. In system general education

New institutions are being created - lyceums, gymnasiums, diversified schools, whose task is the professional guidance of the younger generation.

Where does the formation of children’s initial ideas about professions actually take place?

Early career guidance of a child, according to many teachers, should take place within the walls of a preschool institution. It is in the educational programs of preschool educational institutions that the task of familiarizing children with the work of adults is spelled out, within the framework of which children become acquainted with professions. What is the actual purpose of early career guidance, you ask?

The main goal of early career guidance for children is to develop the child’s emotional attitude towards the professional world, to give the opportunity to demonstrate their strengths and capabilities in various types of activities and professions.

Consequently, the task of introducing children to professions implies preparing the child so that in due time he can boldly enter into an independent life and specifically choose his own path professional activity, that is, we are talking about professional self-determination.

career guidance, pre-professional self-determination, children of senior preschool age, profession, role-playing game. children's institution The child’s pre-professional self-determination occurs directly, since it is not related to the choice and mastery of a profession, but prepares and leads to this. Thus, the main goal is the gradual formation in the child of readiness to independently plan, analyze and implement his own path professional development.

Pre-professional self-determination of a child occurs in senior group. According to A.N. Leontiev, it is in children of senior preschool age that the ability to evaluate the activities of another person and compare themselves with others appears. At this age, a direct interest in the world of adults and in their various activities appears. If at a younger preschool age simple imitation is carried out, imitation of the work actions of adults, then already at an older preschool age children have knowledge about individual professions and everything that is associated with them.

In practice preschool institutions A certain set of methods has been accumulated that contribute to the formation of children's ideas about the professions of adults. This includes a tour, conversation, reading children's fiction, observing specific work actions of people of different professions, experimenting with different materials and, of course, the game.

Play is the leading activity of a preschool child. A large number of Children spend their time playing. Consequently, play is a key means of developing ideas about adult professions in older preschool children. The main type of game, where children are directly introduced to the professions of adults, is a role-playing game. It is in the senior group of preschool educational institution a real, meaningful and rich plot-role-playing game unfolds.

In a role-playing game, children reproduce the adult world. Here they create an imaginary situation, transform into the images of the adults around him, taking on their roles, and perform it in the play environment they created. For example, when playing hospital, they depict a doctor receiving patients in his office.

The main feature of role-playing games is the independence of children. They themselves choose the theme of the game, determine the plot lines, take on roles, decide where to unfold the game, etc. At the same time, children are free to choose the means to create their own image. For example, by picking up any book and a “pointer” stick, he can become a teacher at school. Such a game of fantasy and freedom in realizing the concept of the game allows the child to feel like a part of the adult world, to get used to any profession that real life will not be available to him soon. And the content of the game itself helps to understand the main motives and goals of the professional activities of adults.

Another feature of role-playing games is that they are creative. Children's creative abilities are already manifested in the fact that they create a plan and unfold the plot of the game. Creativity in this type of game is also expressed by the fact that children depict the professions of adults from their own point of view, that is, as they see it, but at the same time it is limited by the game rules.

A role-playing game is a collective game, during which children themselves establish game rules, monitor their implementation, regulate relationships. It is also important that children exchange information among themselves, which helps to enrich their knowledge about the professions of adults.

During the game, children change roles, which directly contributes to increasing their interest in various aspects of the profession in which they are playing. That is, the teacher must ensure that children do not portray only one role during play activities, but that roles change. Also a priority during the game is the constant change of the composition of the players, as this contributes to the mutual influence of children on each other and the expansion of the amount of information that is absorbed during the game.

Also important is the fact that by acting out a certain situation, the child thereby embodies his view and shows his attitude towards it.

career guidance, pre-professional self-determination, children of senior preschool age, profession, role-playing game. role-playing games In children of senior preschool age, the desire to show the work of certain institutions is most evident - a store, hospital, hairdresser, pharmacy, etc. . Games are being implemented aimed at playing the plot of a particular profession (doctor, sailor, driver, police officer). Also, older preschoolers tend to imitate the professions of their parents. During play, older preschoolers tend to combine their life experiences with knowledge acquired from stories, conversations, observations, and books.

It should also be noted that in the process of role-playing play, children not only expand their knowledge about people with different professions, but also enrich their knowledge in other areas. For example, the children decided to play the game “Police”. The plot of the game is that a bus with kindergarten children is traveling, and a traffic police officer stops them and reminds them of the rules of the road.

The teacher also plays an important role in organizing role-playing games. It stimulates children: it introduces new attributes (tools, equipment), the roles of new specialties into the game, and adds new plots. All this directly contributes to the formation of children’s ideas about the professions of adults.

I would like to note such a feature of the role-playing game that it requires preliminary preparation. This is where we can see the close connection of this type of game with the above methods of introducing children to the professions of adults. There are a lot of professions in our world, and if an older preschooler, for example, doesn’t know who an astronomer is, how then can he play his role?!

The benefit of role-playing games lies in the fact that they are emotionally rich. And if gaming activity brings joy and satisfaction to the child, then this is a positive incentive for learning something new or consolidating previously acquired knowledge about professions.

Thus, role-playing game is a guide for older preschool children into the profession of adults. Because this type games contribute to the practical experience of the surrounding reality, then children expand their knowledge and impressions, learn something new. A role-playing game gives a joyful realization that the child has become an adult, he has a profession and he strives to perform some professional actions, even within the framework of the game.

Literature

  1. Boychenko, N.A. and others. Role-playing games for preschoolers. / ON THE. Boychenko, G.I. Grigorenko, E.I. Kovalenko, E.I. Shcherbakova - K.: Rad.shkola, 1982. - 112 p.
  2. Kondrashev, V.P. Introduction of preschoolers to the world of professions: Educational and methodological manual/ V.P. Kondrashev. - Balashov: Publishing house. "Nikolaev", 2004. - 52 p.
  3. Mikhailenko, N.Ya., Korotkova N.A. Organizing a story-based game in kindergarten: A manual for teachers. 2nd ed., rev. / N.Ya. Mikhailenko, N.A. Korotkova - M.: Publishing house. “Gnoi i D”, 2000. - 96 p.
  4. Pasechnikova, T.V. Career guidance work in preschool settings educational organization: Toolkit/T.V. Pasechnikova - Samara: Publishing house. TsPO, 2013. - 45 p.

Date of publication: 01/13/18

Card index of role-playing games “Modern professions” for children of senior preschool age

« Rescuers»

Target: Expand and consolidate children’s knowledge about the work of the service salvation profession rescuer.

Tasks: Learn to independently find a way out of a difficult current situation, act in an organized, coordinated manner.

To develop children's creative activity, coherent speech, and enrich their vocabulary.

Continue to teach children to observe the rules of etiquette in communication and behavior. To instill in children respect for people in this profession.

Preliminary work: didactic games, reading books, watching TV shows about the service salvation in extreme conditions (fire, earthquake, flood, explosion, etc.). Examination of illustrations on topics of extreme situations and composing stories based on them. Show nurse correct first aid. Creating and solving problems with children situations:“What would you do?”,"What to do, if" Introducing children to the rules of behavior and evacuation in case of fire, fire prevention measures (do not play with matches, gas and electrical appliances, etc.)

"Tourist agency"

Target: Expand children's knowledge about the professions of Travel Agency employees: director, manager, tour operator, guide, courier.

Tasks: To form the knowledge and ideas of preschoolers about what a “travel agency” is and its purpose.

To clarify and enrich children's knowledge about the professions of the tourism business: director of a travel agency, manager, courier, cashier, tour guide.

Improve communication skills and the ability to conduct dialogue.

Foster respect for the work of travel agency workers.

Preliminary work:

  • Conversations about children's family travels;
  • Educational conversations with children on the topic: “Journey to Geography”;
  • Introduction to the professions of Travel Agency employees: director, manager, tour operator, tour guide, courier. Cashier, tourist;
  • Looking at illustrations and photographs different countries(postcards, magazines, booklets);
  • Coming up with a logo, the name of a travel agency;
  • Making attributes, replenishing the development environment for the game;
  • Reading poems by Iraida Reutova " Trip around the world", "Trips";
  • Listening and singing the songs “We are going, we are going, we are going”, “Song of Friends” from the cartoon “The Town Musicians of Bremen”.

"Sewing Studio"

Target: expand and consolidate children's knowledge about working in a sewing studio and the profession of a tailor.

Tasks: to form an initial idea that a lot of labor is spent on the production of each thing, to strengthen skills social behavior, thank for the help and care provided, develop and strengthen friendly relationships between children.

Preliminary work: Reading works: S. Mikhalkov “The Tailor Hare”, Viktorov “I sewed a dress for my mother”, Grinberg “Olin’s apron”. Didactic game “What wool do you have?” Examination of tissue samples. Conversation “What fabric can be sewn from?” Looking at fashion magazines. Application "Doll in beautiful dress».

"We are Oilmen"

Target games: Expand children's knowledge about the profession of oil production operator, driller, laboratory assistant.

Tasks: develop children initiative of the imagination. Develop the ability to act in accordance with the role taken and the overall game plan. Introduce children with the properties of oil and its usefulness in human life.

Preliminary work:

looking at pictures « Drilling » ,"Driller","Neftyanik","First Prey","Fire Department","Laboratory"; Reading books: "How they searched for oil","Gold of Samotlor"; familiarization with soil relief: sand, clay, water, oil, stone. Experiments with sand, clay, water.

"Veterinary hospital"

Target: introduce children to the profession of veterinarian

Tasks: arouse children's interest in the profession of veterinarian; cultivate a sensitive, attentive attitude towards animals, kindness, responsiveness, and a culture of communication.

Game actions: Sick animals are brought and brought to the veterinary hospital. The veterinarian receives patients, listens carefully to their owner’s complaints, asks questions, examines the sick animal, listens with a phonendoscope, measures the temperature, and makes a prescription. The nurse writes a prescription. The animal is taken to the treatment room. The nurse gives injections, treats and bandages wounds, applies ointment, etc. The nurse cleans the office and changes the towel. After the appointment, the owner of the sick animal goes to the veterinary pharmacy and buys the medicine prescribed by the doctor for further treatment at home.

Preliminary work: Conversation with children about the work of a veterinarian. Drawing “My Favorite Animal” Making attributes for the game with children with the involvement of parents (robes, hats, recipes, etc.)

"Photo Studio"

Tasks: expand and consolidate children’s knowledge about working in a photo studio, cultivate a culture of behavior in in public places, respect, polite address to elders and to each other, teach gratitude for the help and service provided.

Game actions: The cashier takes the order, receives the money, and issues a check. The client says hello, places an order, pays, withdraws outerwear, puts himself in order, takes pictures, thanks for the service. The photographer takes photographs, takes photographs. In a photo studio you can take photographs, develop film, view film on a special device, take photographs (including for documents), enlarge and restore photographs, buy a photo album, photographic film.

Preliminary work: Ethical conversation about the culture of behavior in public places. Looking at an album with sample photographs. Getting to know the camera. Examination of a child's and a real camera. Looking at family photos. Making attributes for the game with children.

"Plane Travel"

Target:Introduce children to such professions as: pilot, flight attendant, radio operator, dispatcher.
Tasks: Expand children's knowledge about air sports transport, the purpose of the aircraft, methods of servicing the aircraft

Game actions: The teacher invites the children to fly on an airplane. Children distribute among themselves the roles of Pilot, Stewardess, Radio Operator, Dispatcher, Loader. Those interested purchase tickets at the ticket office, present them to the Flight Attendant and board the plane. Loaders are loading. The dispatcher announces the departure of the aircraft. During the flight, Passengers look out of the window (images in the paintings) different kinds– seas, mountains, rivers, forests, tundra. They fly to a given city. They walk the streets and admire the sights. Upon returning, the children share their impressions.

SP d/s "Teremok" GBOU secondary school "OC" s. Old Shentala

Plot-role-playing game:

“All professions are important”

in the senior group

Developed by: teacher

Dorozhkina Galina Alexandrovna

Software tasks:

  • continue to teach children game planning and independent selection game material, necessary attributes;
  • continue training in role interaction skills in accordance with etiquette standards;
  • teach children to take on different roles, in accordance with the plot of the game;
  • enriching the social and playful experience of children according to the plots: “Family”, “Barbershop”
  • clarify and expand vocabulary and speech material on the topics: “Hairdressing”;
  • develop children's dialogical speech;
  • promote the establishment of role interactions and relationships between players in the game
  • to form creative activity in the game, friendly relationships with each other.

Game material:

  1. "Family"
  • attributes for room equipment
  • dishes
  • furniture
  • fruits
  1. "Salon"
  • hairdresser clothes
  • cape for client
  • barber tools
  • album with hairstyle samples

Preparing for the game:

  • compiling the album “All professions are important”;
  • conversations about people's professions using illustrations;
  • didactic game “Who needs what for work?”;
  • production of attributes for the game;
  • conversations about the culture of behavior in public places;
  • reading Vasiliev-Gangnus “The ABC of Politeness”;
  • role-playing games with children “Family”.

Progress of the game: Children and the teacher stand in a circle, holding hands.

Educator: I’m glad to see you all healthy and cheerful today! To me

I really want this mood to remain with you until

very evening. And for this, we must smile more often,

enjoy each other. Smile at each other

and everyone will become brighter and happier.

Today we will talk to you about family and professions. Let's look at the illustrations! What do the people depicted on them do?

(children tell who is depicted in the illustrations, what they are wearing and by whom

can work)

Educator: Every morning, moms and dads bring you to kindergarten. And where to

do they come later?

(Children's answers)

Educator: Well done, guys! You know a lot about your parents' work. AND

Their professions are so different and interesting. And who do you want

become when you grow up.

(Children's reasoning)

Educator: Let’s play “family”!

What do we need to do to start the game?

(Children's reasoning)

Educator: Correct! We need to distribute roles.

For our game we need: mother, father and daughters.

Educator: Who do you think we can choose? Why?

(Children choose mom, dad and children and justify their choice)

Educator: Today mom will have a day off, and she will go with

daughters to the hairdresser.

Who do we need to work in the hairdressing salon?

Children: Hairdresser.

Morning has come! The family gathered around the table for breakfast.

Proposed Actions:

Dad: What will you do today?

Mom: I have a day off today, the girls and I will go to

Hair salon.

Dad: (Looks at his watch).

It's already a long time ago, it's time for me to go to work. Meet me in the evening (says goodbye)

Mom and daughters remove dishes from the steel.

Mom: Girls, are you ready.

Daughter: Yes, we are ready, we can go.

Mom: First we’ll go to the hairdresser, I need to get my hair done.

(Go to the hairdresser)

"Salon"

Mom and daughters go to the hairdresser. At this time the hairdresser is busy with

client.

Hairdresser: Good afternoon! Do you want anything?

Mom: I would like to cut my hair and style it.

Hairdresser: Please sit down and wait. Now I'll be free and

I will invite you...

Please pass! Sit down.

The hairdresser serves mom.

Mom: (Looks in the mirror).

Hairdresser: Do you like it?

Mom: Thank you very much, I really like it. How much do I owe you?

Hairdresser: 100 rubles, please.

Mom: Pays the hairdresser.

Hairdresser: Thank you very much, come again. Goodbye.

Mom: Goodbye.

Mom and daughters leave the hairdresser.

The hairdresser closes at this time. Everyone cleans up their work places and goes to a festive disco.

Director: And now, the best part! We give everyone air balloons as a gift.

balloons. We ask you to go to the main hall. A festive disco will be held for guests.

Cheerful music sounds. All participants in the game dance.

(As the game progresses, I help create a game environment with questions, advice, and suggestions. I pay attention to the relationships between children in the game).

Results of the game.

Educator: Well done guys! Did you enjoy playing? What roles did you play in the game? What did your characters do? Do you think you handled your roles well? Who do you think did their role best? Why?

I really liked the way you played today. We will play with you more than once and learn a lot more about professions, add additional attributes, and the game will become even more interesting.

References:

1. Gubanova N.F. Development of gaming activities.

2.Work system in middle group kindergarten. - M.: Mosaic-Sintez, 2012.