Outdoor games of different peoples of the world

Interactive playground for children 8-12 years old “Games of the Nations of the World”

Description: The interactive platform is a journey through 5 countries: Belarus, Germany, the United States of America, Austria, Greece. The children get acquainted with national traditions, cuisine, and outdoor games. various countries. Number of participants: 12 people, student age: 8-12 years.
Target: developing a tolerant attitude among students towards people of other nationalities.
Tasks:
- introduce the culture and national traditions of different countries of the world;
- develop skills of interaction with peers;
- cultivate a friendly and responsive attitude towards people.
Equipment: laptop, picture of a flower with petals, ring, 2 toy cars, scarf, ball.

Progress of the event

Leading: The guys live on different continents and in different countries, but they are united by common interests and a desire to play outdoor games. Today we will join them and play games of the peoples of the world.
And will help us travel around different countries magic flower.
In order for us to find ourselves in this or that country, we must say the magic words of the spell:
Fly, fly petal
Through the North, through the South,
Come back after making a circle
As soon as you touch the ground,
Be, in my opinion, led
“Take us to Belarus.”

Leading: Guys, here we are in Belarus. Belarusians greet each other with the words: “Good Zen!”
Traditions: Belarusians are friendly and good-natured people, they always welcome guests. The pride of the country is its preserved folklore - songs, dances, games, fairy tales, legends, riddles, floorboards and sayings of ancestors. The same can be said about folk crafts: pottery, wicker and straw weaving, weaving, embroidery, glass painting and other activities.
A national dish: potato pancakes


Leading: And now, you and I will play the national game of the Belarusians “Pyarscenak”.
Progress of the game: Players stand in a circle, holding their hands in front of the boat. One leader is selected. The presenter holds a small shiny object (ring) in his hands. The leader walks in a circle and places a ring in everyone’s hands.
Leading:
I'm going all the way,
I put it all together
Matsney handles zatsiskayce
Yes, look, don’t look.
The leader quietly puts a ring on one of the children, and then leaves the circle and says: “Pyarstsenachak, pyarstsenachak, go out to ganachak!” The one with the ring in his hands runs out, and the children must try to hold him back and not let him out of the circle.
After the words: “Pärstsenachak, pyärstsenachak, go out to the ganachak!” – all players must hold hands so as not to let the player with the ring in his hand leave the circle.
Leading:
Fly, fly petal
Through the North, through the South,
Come back after making a circle
As soon as you touch the ground,
Be, in my opinion, led (The presenter tears a petal from a flower on which the country is written).
"Take us to Germany."


Leading: And now we are in Germany. German greeting: “Guten tag!”
Traditions: At the end of summer, German first-graders walk around with large multi-colored bags, and in the bags are not flowers for the teacher, but sweets: marmalade, chocolate, dates, dried tangerines, waffles, gingerbread.
National dishes: Bavarian sausages, “Sauerkraut” – stewed sauerkraut.


Leading: National game of the Germans "Auto racing".
Progress of the game: The game involves at least 2 people. You need to take 2 toy cars, two wooden sticks and two long cords.
Toy cars must be tied to cords, which in turn must be tied to sticks.
Wooden sticks should be held in the hands of two children. The essence of the game is to, on command, wind the cord around a stick as quickly as possible, thus pulling the car towards you.
Leading:
Fly, fly petal
Through the North, through the South,
Come back after making a circle
As soon as you touch the ground,
Be, in my opinion, led (The presenter tears a petal from a flower on which the country is written).
"Take us to the United States of America."


Leading: Guys, you probably all wanted a little smile. US culture is culture successful people. And a smile is considered in this country to be a symbol of human well-being. If an American smiles, it means everything is “ok” with him. Americans greet guests: “Welcome!”
Traditions: Americans of all ages love to send and receive Valentine's cards. Valentines are a symbol of love. Often soft toys are included with valentines, mostly bears, candies, jewelry. Children in primary schools make valentines for their classmates and put them in a large decorated box, like a mailbox. On February 14, the teacher opens the box and distributes valentines. After the students read the valentines they received, they all celebrate the holiday together.
National dishes of Americans: turkey, steak, apple pie, pizza.



Leading: The favorite game of American children is “Most Attentive”.
Progress of the game: All participants sit in a circle. The presenter says: “Nose, nose, nose.” And he takes his nose with his hand, and at the fourth word “nose” he touches, for example, his ear. Those sitting should do everything as the presenter says, and not repeat his movements. Whoever makes a mistake is out of the game. The last player, the most attentive, wins.
Leading:
Fly, fly petal
Through the North, through the South,
Come back after making a circle
As soon as you touch the ground,
Be, in my opinion, led (The presenter tears a petal from a flower on which the country is written).
"Take us to Austria."


Leading: Guys, we found ourselves in Austria. The Austrians' greeting sounds "Servus".
Traditions: women love to open doors. But in public transport It is customary to give up seats only to the elderly and pregnant women. Calling by name is used extremely rarely - and only between well-known people. Characteristic feature local life is a certain distance between people. Even well-known people rarely get closer to each other at a distance less than an outstretched arm and sit at the table at a considerable distance from each other by our standards.
A national dish: Wiener Schnitzel.


Leading: Austrian national game “Find the handkerchief!”
Progress of the game: The players choose a driver who hides the handkerchief, and the rest close their eyes at this time. The scarf is hidden in a small area, which is marked in advance. Having hidden the scarf, the player says: “The scarf is resting.” Everyone begins to search, the search is directed by the one who hid the scarf. If he says “warmth”, the person walking knows that he is close to the place where the scarf is located, “hot” - in the immediate vicinity of him, “fire” - then he must take the scarf. When the seeker moves away from the place where the scarf is hidden, the driver warns him with the words “cool”, “cold”. The one who finds the handkerchief does not talk about it, but quietly sneaks up on the player who is closest to him and hits him with the handkerchief. In the next round he will hide the scarf.
Leading:
Fly, fly petal
Through the North, through the South,
Come back after making a circle
As soon as you touch the ground,
Be, in my opinion, led (The presenter tears a petal from a flower on which the country is written).
"Take us to Greece."


Leading: And the last country we will visit today is Greece. The Greek greeting sounds like “Kalimera”.
Traditions: Greeks are open and hospitable people. TO strangers They are friendly and try not to openly show that they don’t like something. These people are not very punctual. Adults and children wear a turquoise bead as an amulet, sometimes with an eye drawn on it. For the same reason, turquoise beads adorn the necks of horses and donkeys in villages and the rearview mirrors of cars.
National dishes: souvlaki - pieces of kebab meat with potatoes, gyros - slices of fried meat with French fries, feta cheese.



Leading: And now it’s time for the Greek game “Ball in the Palm”.
Progress of the game: The participants of the game line up 30-40 cm from each other. Outstretched arms with open palms are held behind the back. One of the players, walking along the line, pretends as if he wants to drop a ball into someone's palm. Players shouldn't look back. Finally, he drops the ball into his hand, and the player who received it breaks out of the line. The neighbors in the line must grab him before he moves. But at the same time they do not have the right to leave the line. If they fail to capture him, he can return to his place and the game continues. If caught, he changes places with the leader, and the game continues.
Leading: Guys, our journey through the countries is coming to an end. Thank you to everyone for your active participation and curiosity in the interactive platform. I hope that the knowledge gained will be useful to you in life!

The games section of the world's peoples contains the most famous and time-tested games. The games presented have a wide geography and an interesting history of origin. World Games help to better understand, and maybe look at other nationalities differently. Games of the peoples of the world reflect the culture and identity of the people. It can be noted that among one people the mobile ones predominate, team games, and the other has desktop, logical ones. You can also find very similar games at different nations, but with different names.

Auto racing

Auto racing is a German game for two or more people. To play, you need to take two toy cars, two wooden sticks and two long cords (about 6-9 m).
Toy cars should be tied to cords. which, in turn, are tied to sticks.
Wooden sticks should be held in the hands of two children. The essence of the game is to, on command, wind the cord around a stick as quickly as possible, thus pulling the car towards you.

Kagome

Kagome- this is a Japanese children's game. One of the children is chosen as a “demon”, he closes his eyes and sits down.

The rest of the children dance around him and sing a play song. When the song ends, the “demon” calls the name of the one who is standing behind him and, if the “demon” turned out to be right, this person replaces the “demon”.

Stork and Frog

This Japanese game can be played by 4 people or more. To do this you need to draw on the asphalt big lake with bays, islands and capes. Players choose one “stork” leader, and all other players become “storks”.

“Frogs” sit in the “water”, not having the right to get out to “land”.

The “stork” must walk along the shore and try to catch the “frog”. The “stork” has the right to jump from “island” to “island”, but cannot enter the “water”. The last “frog” caught becomes a “stork”.

White stick

White Stick (Takzhikistan) can be played by more than 10 people.
Participants must choose a leader according to the counting count, divide into 2 equal teams and choose a place for the white stick. Then the presenter must quietly hide the wand, and the players must look for it. The one who finds the stick carries it to the chosen place, and at this time the players of the other team try to stop him. The wand can be given to your team members.

Trains

Argentine game for seven or more people. Before the game, the participants are divided into the driver of the “locomotive” and the remaining players of the “carriage”.

On a large platform, players each “build a depot” for themselves, outlining a small circle.

In the middle of the platform there is a driver - a steam locomotive. He doesn't have his own depot. The driver goes from one player to another. Whoever he approaches follows him. This is how all the cars are assembled. The locomotive suddenly whistles, and everyone runs to the depot, including the locomotive. The player left without a seat becomes the driver of the locomotive.

Ball in the palm

A game from Burma played by at least six players with one ball or stone. Players line up at a distance of 30 - 40 cm from each other.

Outstretched arms with open palms are held behind the back. One of the players stands behind them. He has a ball or pebble in his hand. Walking along the line, he pretends as if he wants to drop the ball into someone's palm. Players shouldn't look back. Finally he drops the ball into someone's hand. The player who received the ball suddenly breaks out of the line.

Neighbors to the right and left must catch him before he moves. But at the same time they do not have the right to leave the line. If they fail to capture him, he can return to his place and then the game continues. If he is caught, he changes places with the leader. Statue

Statue

The caught person must immediately stop and freeze in place in the position in which he was caught. Anyone who is frozen can be “released” by any player by touching him. The game ends when all players are caught. After this, new catchers are chosen and the game continues.

A runner who, by inertia, runs out of bounds is considered out of the game.

Pull out your handkerchief

Pull out your handkerchief is an Azerbaijani game played by 10 or more people.

Scarves are used as equipment. Two teams line up opposite each other at some distance. A line is drawn between them. Each person has a handkerchief or scarf tucked into the back of their belt. By lot, one of the teams becomes the driver. At the judge’s command, the children move forward (the drivers stand still), cross the line, and then the judge shouts: “Fire!” The players run back, and the opponents (drivers) try to catch up with them in order to pull the scarf from their belts. Then the teams change roles.

Shpen

Shpen is a Belarusian game where a wooden pin is placed in the center of the field, the driver stands next to it, and around the rest of the players with bats in their hands.

Their task is to throw the bat and hit the peg so that it rolls as far from the center as possible. If one of the players succeeds and the peg rolls away, the driver must run up, take it and place it again in the center of the field. At this time, the players run for their bats and pick them up.

The driver, having installed the peg, must try to grab any of the bits, ahead of its owner. If he succeeds, he becomes a player, and the player who did not have time to return his bat becomes a driver. (Sticks flying into the peg can hit the driver, so he needs to be careful not to get hit by the bat).

Steal the banner

An Italian game in which two teams are each placed at their own line at some distance from each other, with the leader standing in the middle. He holds a scarf and shouts out numbers. The players whose numbers he called run to him. The one who snatches the scarf from the leader and returns to his place first earns a point.

Calabaza

Peru

A Peruvian game in which players draw circle houses for themselves, and the driver remains “homeless.” Everyone shouts in unison "Kalabasa!" (Go home!) and scatter in their own circles. The “homeless man” turns to one of the players: “Are you selling eggs?” He replies: “I don’t, but maybe he’s selling” and points to a friend, to whom the “homeless man” goes. In the meantime, the players must change places. If the driver manages to occupy someone else’s house, then he becomes its owner, and the one who remains outside the circle leads.

Alone in a circle

This is a Hungarian game in which players form a circle with a diameter not exceeding 10 m. The driver becomes the center of the circle. Players throw a small ball to each other. The driver tries to intercept him. At a convenient moment, any of the players can throw the ball at the driver.

If the driver fails to dodge the ball, he remains in the center of the circle.

If successful, he leaves the circle and the player who threw the ball takes his place.

If the driver manages to intercept the ball thrown at him, or during a pass from player to player, he can throw the ball at any player.

If it hits, the player will take his place; if not, he can continue to drive.

Oksak hag

“Hag” translated from Uzbek means “crow”, “oksak” means “lame”. Why is the crow lame? Because the one who portrays this crow is jumping on one leg. And the second leg is bent and tied, say, with a belt or scarf. (It doesn’t matter which leg the crow is limping on).

Start the game the way you want. If there are only two of you, just race and jump. If there are at least three (dad, mom and me), you may end up with crow's spots. A lot of people have gathered - organize a jumping relay race, breaking into two teams. In this case, the belt or scarf with which the leg is tied passes from one “crow” to another.

Sahreoba

This is a Georgian jumping game, which requires several sticks like gorodosh bats (no more than 5 cm thick). The sticks are placed on the ground parallel to one another at a distance of half a meter. The more sticks, the more difficult the game will be. Next to the first stick and the last there is a flat stone: here the jumpers can rest (not for long!). The person starting the game must, jumping on one leg, go around all the sticks with a snake. On the way back, you need to jump over the sticks, placing your feet perpendicular to them. And again to the stone - but now the feet are placed parallel to the sticks. You finish the game by jumping from stick to stick.

If you get lost or make a mistake, you immediately give way to the next jumper, and after waiting for your turn again, you start all over again.

This is a Lithuanian game played by five people. A rectangular square with a side of 10 m is drawn on the ground or asphalt. Four participants stand in the corners of the square. A circle with a diameter of 1.5 m is drawn in the center of the square, and the fifth player, the fifth, stands in it. The corner players throw the ball at him, and the fifth tries to dodge the ball without going beyond the circle. The player who ends up in the fifth takes his place.

Fire brigade

This is a German game for 10 or more people. Chairs according to the number of players are placed in a circle, with their backs facing inward. The players (firefighters) walk around these chairs to the sound of music (tambourine, drum). As soon as the music stops, players must place an item of clothing on the chair they are standing near. Game continues. When each participant removes 3 objects (they end up on different chairs), the alarm sounds: “Fire!” Players must quickly find their items and put them on. Whoever gets dressed the fastest is the winner.

Salki in a circle

This game is played in Tanzania by 10 or more people. Need a leaf from a tree. Players stand in a circle facing the center. The driver walks behind them and touches the players’ palms with a sheet. Then he places the paper in someone's hand and runs. The player with the sheet is behind him. If the driver runs a circle and is not caught up, he will stand on free place

, and the player who was chasing him becomes the new driver. Good morning

, Hunter! This is a Swiss game for 10-15 people, in which players stand in a circle and choose a hunter who walks behind the players. Suddenly he touches the player's shoulder. The one touched turns and says: “Good morning, hunter!”, and immediately walks in a circle, but in the direction opposite to where the hunter is going. Having walked half a circle, they meet, the player again says: “Good morning, hunter!” And both run to borrow empty place

in a circle. The one who did not manage to do this becomes a hunter.

Sick cat This is a Brazilian game for five or more people, where one player is a healthy cat who tries to catch everyone else. Each player who is tainted must place their hand on the exact spot where they were tainted. He also becomes a cat, but a sick one, and helps the healthy cat when catching. A sick cat can only stain with its healthy hand. The player who is not stained wins. He becomes healthy cat

for the next round.

This Uzbek game is played by 5 or more people. On the site, the guys draw a straight line 6 - 10 m long. You have to move along it like on a tightrope. It is allowed to keep your arms at your sides. The losers are those guys who go off the line - “fly off the rope.” According to the rules, one of the players watches the “rope walkers” and the one who comes off the “rope” becomes an observer.

Pull

This Belarusian game is played by 10 or more people. The game participants are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows. Stronger and more dexterous participants - “groovy” ones - become ahead of the chain. Standing opposite each other, the “clockwork” also takes each other by the arms bent at the elbows and each pulls them in their own direction, trying to break the enemy’s chain with them, or pull it over the intended line. According to the rules, they start pulling exactly at the signal.

Prela-burned

Belarusian folk game. The presenter and the driver are hidden in different places toys, accompanying the actions with the words: Prela-burna flew over the sea, And when she arrived, she sat down somewhere, Whoever finds it first will take it for himself! After these words, everyone scatters around the site, looking for hidden objects. Whoever finds the most wins. Rules of the game. You can start looking for objects only after the spoken words. While laying out toys, everyone should stand with their eyes closed and not peep. You need to hide toys quickly.



Would you be interested to know what children play in other countries of the world? I have always been interested in this question, so I began to collect information about it. So I have accumulated small selection foreign games. It is interesting that many of them have domestic analogues - and this once again proves that people are not so different from each other. At least in games. **Greece: “Amalgata”** This game is reminiscent of our popular entertainment “The Sea is Unsettled”, only in the Greek manner. Before starting the game, it is advisable to read the book “Myths Ancient Greece”or at least tell some of them to the child. _Accessories:_ scarves, hats, brooches, sticks... - for player outfits. _Rules of the game:_ The driver stands in the center of the court. He is blindfolded. He counts, and the other players walk around. After a while, the driver stops counting and loudly says: “Amalgate!” In Greek it means "statue". He takes off the blindfold and looks carefully at the players. At the same moment, all players should freeze in the pose of some ancient Greek hero. The presenter approaches each “statue” and looks closely to see if it is moving. If only the “statue” shakes or smiles, it is eliminated from the game. The most persistent player becomes the winner and becomes the leader in the next game. **Israel: "Go-gos"** Go-gos in Israel are called apricot pits. They can be excellent projectiles for shooting range games. _Accessories:_ apricot kernels, shoe boxes with different-sized holes cut into them. _Rules of the game:_ Before starting the game, you need to cut several holes in the lids of the boxes. One is the largest, the second is medium, the third is small (slightly larger than the bone itself). Each hole in the box has its own value: large - 10 points, medium - 15 points, small - 20 points. The boxes must be placed on the ground or floor, and a boundary line must be drawn one and a half meters from them. All players stand behind the line and throw the bones. The goal of the game is to get into the hole and score as many points as possible. The one who has more accurate hits and, accordingly, points wins. **Argentina: “Tut-Tut Train”** A fun outdoor game, suitable even for those groups in which the children do not know each other. _Accessories:_ several (according to the number of players) pieces of chalk and a whistle. _Rules of the game:_ First, each player builds a personal depot: to do this, draw a small circle with chalk and stand in its center. The child will be a carriage at the depot. The driver stands in the middle of the playing area. He has a whistle in his hands. This is a steam locomotive. The locomotive does not have its own depot. He starts the game, slowly walks from one depot to another, and the cars (children) are attached to him. When the entire train is assembled (all the children stand behind each other), the locomotive speeds up. It is important for the carriages not to break away from the locomotive and keep up with it, no matter how fast they go. Suddenly the “locomotive” blows its whistle, at which point the “cars” must scatter around the depot. The “steam locomotive” also runs and takes over someone’s depot. A player who did not have time to join his depot circle is considered a loser and now he becomes a “locomotive”. **Korea: "Bong Juggler"** At first glance, it's quite simple game. However, the further you go, the more difficult, but also more interesting it is to play. _Accessories:_ 5 small smooth stones. _Rules of the game:_ The first player throws pebbles to the ground. He tries to throw them so that they lie as close to each other as possible. Then he picks up one pebble and throws it up. The player then picks up a second stone. He holds it in his hand and catches the first pebble on the fly. So the player ends up with two stones in his hand. He throws one of them again and at this time takes the third pebble. So he continues throwing stones until he has 5 stones in his hand. Second part: at this stage, the player must pick up two stones from the ground during the flight of the first pebble. At the next stage - 3 stones, then - 4. As a result, the player throws all 5 stones into the air and tries to catch them with cupped palms. The number of pebbles the kid catches is the number of points he gets. The one who scores the most points wins. This game also exists in other countries under the name "Five stones" (Batu Seremban). Sometimes, instead of stones, specially sewn bags of rice or beans are used:

**Chile: “Go ahead, Guaraka!”** No one knows what kind of character this is – Guaraka. However, this is not so important, the main thing is that the game is fun. _Accessories:_ handkerchief. _Rules of the game:_ Players sit in a large common circle. The driver runs around (from the outside of the circle) with a handkerchief in his hands. The players do not look at the driver and shout loudly in unison: “Forward, Guaraka!” Purpose of the game: The driver must quietly place a handkerchief on the back of one of the players. If the player does not notice this, the driver runs around another circle and the player is eliminated. If the player notices a handkerchief on his back, he must quickly jump up, catch up and stop the driver. If he manages to do this, then in the next game he himself becomes the driver. If not, then the same child continues to drive. **Pakistan: “Up and Down”** If the company has stayed too long in one place, then the guys can be entertained with this fun game. _Accessories:_ open space with a large number of small obstacles (bumps, stumps, hummocks...) _Rules of the game:_ Everyone gathers on one platform, the driver says: “Top!” and all the guys must stand on some kind of hill. The driver commands: “Down!” This means that you can’t stay on the hills, you have to go down to flat surface. After each command, the children move around the playground and no one knows where the “up” or “down” command will find him. The player who failed to execute the command on time becomes the driver. **Sumatra: “Bug, Elephant, Man”** An analogue of this game exists in our country. This is Rock, Paper, Scissors. _Rules of the game:_ We call three fingers on the hand: the little finger is a bug, the index finger is a person, the thumb is an elephant. You need to clench your hand into a fist and, at the count of the leader (one-two-three), throw one of these fingers forward. Elephant stronger than man, so he defeats him. Man is stronger than an ant, and an ant is stronger than an elephant. Depending on this, it is determined who won. You can count points for each win or just play according to your desire. _ **Read also:**

Do you know what kids in other countries play? They also have their own interesting games.

BARS. This is a French game. But it is also found in other European countries.
The players (20–30 people) are divided into two parties. The head of each party is a mother. At a distance of 50–60 steps, two lines are drawn - “cities”, and squares “for prisoners” are drawn on the right. Each party is located in its own “city”.
By lot, one of the players goes to the middle and calls anyone from the other party. They stand in front of each other. The caller hits the opponent’s shoulder three times with his palm and runs to his own. The enemy is trying to catch up with him and tarnish him. But another player runs out of the city to help his “friend”: he is already hunting for the staining enemy. Then “one of his own” runs out to his rescue.
Only those who later ran out of the “city” have the right to stain. If he manages to stain the enemy, he shouts: “Captured!” Then all the players go to their places, and the one who is caught is taken into “captivity”.
The game resumes. But now it is complicated by the fact that it is necessary to rescue a comrade from “captivity”. To do this, just run up to him and hit him on the hand. But the “prisoners” are guarded by a “sentry”, and he stains those who rescue them.
If a mother is captured, she has the right to send two “friends” in her place or to release two opponents.
Before the start of the game, the number of “prisoners” to win is determined. We agreed, for example, up to three “prisoners”, took three “prisoners” - the game ends. But you can play until everyone from one party is “captured” by the other.
Notes
1) To have the right to stain, you must visit your “city”. 2) You cannot resume the game after being “captured” or “liberated” until everyone has been to their “city.”

IVOL. This one is very ancient game born in Greece.
In the middle of the site or meadow they place a stone, a stump or something like that.
20–30 people playing are also divided into two parties and decide by lot which is the main one.
After that, everyone scatters, and on the command: “Time!” – the players of the main party run to the stone to touch it with their hands. Others catch them. (In order to make the game more lively, those running away are cunning: they suddenly crouch down, grab the opponent’s legs, etc.) The caught person is taken to the side, where he remains until the end of the game. Those who managed to touch the stone also gather there (nearby).
If there are more of the latter than the former, the upper hand remains with them. Or their opponents become the main ones, and all they can do is guard the stone and catch it.

LAME FOX. German kids love to play this game.
They choose a fox. In the corner of the room (or you can draw a corner on the ground) is a hole.
The fox stands there on one leg. Everyone teases her, tugs at her clothes, imitates the barking of dogs, clapping their hands, etc. The fox tries to stain someone, but everyone dodges. If the fox stands on both legs or changes legs, they shout: “Fox, go to the hole!”
The one who was stained by the fox jumps on one leg and becomes a lame fox, and the old fox joins the players.

FOX HUNTING. This is an English game.
The two best runners are selected from a large team in nature. These are foxes. They are given a bag of torn paper, and they run to a pre-designated and known place, about five or six kilometers away. They do not run in a straight line, but make zigzags, detours and throw pieces of paper everywhere.
The rest of the players are hounds. The route is unknown to them, and they start 15–20 minutes after the foxes! They follow the trail, picking up paper. Finally, everyone gathers around the fire, hungry, tired... But if lunch is ready, rest is guaranteed. And how many stories about funny incidents and adventures along the way!

NTEU(spinning top) is an African game. In African and eastern countries Children and adults show great skill in playing with the top. In Japan, for example, there are up to 30 types of tops, and some are made unusually! A top, for example, goes down a mountain, or dances on a tightrope, or breaks into pieces and each piece continues to spin...
The game "nteu" goes like this: everyone sits in a circle and everyone launches their own top. When someone's top knocks down another's, the winner takes it for himself and launches two tops. And the loser leaves the game. The winner is the one who takes all the tops from the players.

SNAKE. This is a German game. It originates from the cult games of the ancient Germans.
The guys stand in a line in a chain, holding hands. The first, the leader, runs, carrying everyone along, unexpectedly turns in one direction or another, making quick and sharp turns. The one who falls is out of the game.

CHICKOM. The two stand at some distance, opposite each other. One throws the ball up and runs to take the place of the other. The other, having caught it, throws the ball at the first one until he reaches the place. If it hits, then he starts throwing the ball from his spot; if not, then he throws it up and, having caught it, tries to hit his partner while he runs over to his previous place. If he hits, then the right to throw the ball remains with him; if not, then his partner throws the ball.

BUNS. Several people play. The driver has a stick (like a hockey stick) and a ball. The others also stand in a row with sticks at some distance, with a hole in the ground in front of each one. The driver tries to drive the ball into someone's hole with a stick. They try to drive away the ball. Whoever the ball lands on wins.

GAWMAN. They stand in a circle and throw the ball, calling the name of the one who must catch it. If the named one does not catch, then he must grab the ball from the ground and hit someone. If you hit, 2 points for you, if you miss, 4 points for yourself. When someone gets the agreed number of points (for example, 25), he leaves the game.

Games of the peoples of the world.

SICK CAT (Brazil)
More than 5 people play.

TRAIN (Argentina)
7 or more people play.

FIND THE SCARF!(Austria)

LAME DUCK (Ukraine)
5 or more people play.

CATCH THE BAG! (Indian Game)
8 or more people play. You need a bag filled with sand (weighing 200 g, or a rolled-up hat, or a light ball).

SNAKE BITE (Egypt)
More than two people play.

FIRE TEAM (Germany).
10 or more people play.
Chairs according to the number of players are placed in a circle, with their backs facing inward. The players (firefighters) walk around these chairs to the sound of music (tambourine, drum). As soon as the music stops, players must place an item of clothing on the chair they are standing near. Game continues. When each participant removes 3 objects (they end up on different chairs), the alarm sounds: “Fire!” Players must quickly find their items and put them on. Whoever gets dressed the fastest is the winner.

AFRICAN NIGHTS IN A CIRCLE (Tanzania)
10 or more people play.
Need a leaf from a tree. Players stand in a circle facing the center. The driver walks behind them and touches the players’ palms with a sheet. Then he places the paper in someone's hand and runs. The player with the sheet is behind him. If the driver runs a circle and is not caught up, he will stand in an empty place, and the player who was chasing him becomes the new driver.

SICK CAT (Brazil)
More than five people play.
Game progress: one player is a healthy cat who tries to catch everyone else. Each player who is tainted must place their hand on the exact spot where they were tainted. He also becomes a cat, but a sick one, and helps the healthy cat when catching. A sick cat can only stain with its healthy hand. The player who is not stained wins. He becomes a healthy cat for the next round.
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Rope walkers (Uzbekistan)
5 or more people play.
Progress of the game: on the site, the guys draw a straight line 6 - 10 m long. You need to move along it like on a rope. It is allowed to keep your arms at your sides. The losers are those guys who go off the line - “fly off the rope.” The rules are as follows:
1. One of the players watches the “rope walkers”.
2. The one who has stepped off the “rope” becomes an observer.

POTYAG (Belarus)
10 or more people play.
Game progress: the game participants are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows. Stronger and more dexterous participants - “groovy” ones - become ahead of the chain. Standing opposite each other, the “clockwork” also takes each other by the arms bent at the elbows and each pulls them in their own direction, trying to break the enemy’s chain with them, or pull it over the intended line.
Rule: start pulling exactly at the signal.

TRAIN (Argentina)
7 or more people play.
Need a whistle. Each player builds a depot for himself: he draws a small circle. In the middle of the platform there is a driver - a steam locomotive. He doesn't have his own depot. The driver walks from one carriage to another. Whoever he approaches follows him. This is how all the cars are assembled. The locomotive suddenly whistles, and everyone runs to the depot, including the locomotive. The player left without a seat becomes the driver - the locomotive.

BUFFALO IN THE PEN (Sudan)
10 or more people play.
Progress of the game: players stand in a circle and join hands. Two or three players stand in the center. These are buffalos. Their task is to break out of the circle. They are running and trying to break through the circle, raising their hands in the air. Rude tactics are not permitted. If they fail to break through in one place, they try to do it in another. If they succeed, those players who failed to restrain them become buffaloes.

ONE B KRUGE (Hungary)
5 or more people play.
How to play: Players stand in a circle and throw a large light ball to each other until someone makes a mistake and drops it. This player goes into the circle and stands in the middle. The players continue to throw the ball, but try not to be grabbed by the person standing in the center, and the ball hits him. If, nevertheless, the central player manages to catch the ball, then he can throw it at anyone. Whoever it hits takes his place. The game becomes more interesting if it goes at a good pace and with a quick pass you can make the person standing in the center spin and jump a lot.

GAME B THRESHER (Yemen)
6 or more people play.
Progress of the game: players stand together in a tight circle. One stays outside. He tries to get into the circle. To do this, he must pull someone out of the circle. Those standing in the circle try to avoid this and run like carousel horses around the circle. If someone is pulled out of the circle, then he leads.

BALL B PALM (Burma)
At least 6 people play. You need a ball or pebble. Progress of the game: players line up at a distance of 30 - 40 cm from each other. Outstretched arms with open palms are held behind the back. One of the players stands behind them. He has a ball or pebble in his hand. Walking along the line, he pretends as if he wants to drop the ball into someone's palm. Players shouldn't look back. Finally he drops the ball into someone's hand. The player who received the ball suddenly breaks out of the line. Neighbors to the right and left must grab him (or smack him) before he moves. But at the same time they do not have the right to leave the line. If they fail to capture him, he can return to his place and the game continues. If he is caught, he changes places with the leader.

FIND THE SCARF! (Austria)
Four or more people play. Need a scarf.
Progress of the game: players choose a driver who hides the handkerchief, and the rest close their eyes at this time. The scarf is hidden in a small area, which is marked in advance. Having hidden the scarf, the player says: “The scarf is resting.” Everyone begins to search, the search is directed by the one who hid it. If he says “warmth”, the person walking knows that he is close to the place where the scarf is located, “hot” - in the immediate vicinity of it, “fire” - then he must take the scarf. When the seeker moves away from the place where the scarf is hidden, the driver warns him with the words “cool”, “cold”. The one who finds the handkerchief does not talk about it, but quietly sneaks up on the player who is closest to him and hits him with the handkerchief. In the next round he will hide the scarf.

LION AND GOAT (Afghanistan)
10-20 people play. We need lion and goat masks.
Progress of the game: choose “lion” and “goat”. The remaining players, holding hands, form a circle. The “goat” stands inside the circle, the “lion” stands outside the circle. He must catch the "goat". The players freely let the “goat” pass, but, on the contrary, they delay the “lion”. The game continues until the lion catches the goat. If successful, they exchange roles or another pair is chosen.

PULL YOUR HEAD! (Canada)
Two people play. You need a long scarf.
How to play: people get on all fours facing each other and tie a scarf over both heads. Both players crawl back, trying to drag the opponent along with them. Hands and knees should remain on the ground. The winner is the one who has pulled the enemy in his direction by an order of magnitude. The player also loses when his scarf slips off his head.

COME ON, REPEAT! (Congo)
Four or more people play.
Progress of the game: players stand in a semicircle, with the driver standing in the center. From time to time he makes some kind of movement: raises his hand, turns, bends over, stamps his foot, etc. All players must exactly repeat his movements. If the player makes a mistake, the driver takes his place, and the player becomes the driver. If several people make a mistake at the same time, the driver himself chooses who will take his place.

BALTENI (Latvia)
Five or more people play. Need a stick.
How to play: players lie face down on the grass (in a circle, head to head) and close their eyes. The driver throws the balteni - a hewn stick 50 cm long - into the bushes or thickets so that it cannot be immediately found. At the driver’s signal, everyone quickly jumps up and runs to look for a stick. The one who found it first becomes the driver.

GOOD MORNING, HUNTER! (Switzerland)
10-15 people play.
Game progress: players stand in a circle, choose a hunter who walks behind the players. Suddenly he touches the player's shoulder. The one touched turns and says: “Good morning, hunter!”, and immediately walks in a circle, but in the direction opposite to where the hunter is going. Having walked half a circle, they meet, the player again says: “Good morning, hunter!” And both run to take an empty place in the circle. The one who did not manage to do this becomes a hunter.

PULL OUT YOUR KERCHIEF! (Azerbaijan)
10 or more people play. We need scarves.
Game progress: two teams line up opposite each other at some distance. A line is drawn between them. Each person has a handkerchief or scarf tucked into the back of their belt. By lot, one of the teams becomes the driver. At the judge’s command, the children move forward (the drivers stand still), cross the line, and then the judge shouts: “Fire!” The players run back, and the opponents (drivers) try to catch up with them in order to pull the scarf from their belts. Then the teams change roles. The team that captures the most scarves wins.

LAME DUCK (Ukraine)
5 or more people play.
Progress of the game: indicate the boundaries of the site. A “lame duck” is selected, the rest of the players are placed randomly on the court, standing on one leg, and holding the other leg bent at the knee from behind with their hand. After the words “The sun is shining, the game begins,” the “duck” jumps on one leg, holding the other leg with his hand, trying to make fun of one of the players. The greasy ones help her to grease others. The last remaining player becomes a lame duck.
Rule: a player who stands on both feet or jumps out of bounds is considered to have been grazed.

STATUE (Armenia)
5-20 people play.
Progress of the game: players are divided into catchers and runners. For every 5 people, one catcher is appointed, for every 20 people, four catchers. As assigned by the manager, the catchers go outside the field, and the runners freely position themselves on the site. At the signal, the catchers chase the other players, trying to catch one of them. The person who has been exposed must immediately stop (freeze in place) in the position in which he was exposed. Anyone who is frozen can be “released” by any player by touching him. The game ends when all players are killed. After this, new catchers are chosen and the game continues.
Rule 1. You can hit a player by touching your palm to any part of the body except the head.
Rule 2. A runner who, by inertia, runs out of bounds is considered out of the game.

CATCH THE BAG! (Indian Game).
8 or more people play. You need a bag filled with sand (weighing 200 g for 5-6 year olds, 400 g for older children).
How to play: players stand in a circle and throw a bag to each other. Whoever does not catch the bag leaves the game. The one who remains in the circle wins.
Option: when throwing a bag, you can name the first syllable of a word, and the catcher must complete this word. For example: weight - on, color - current, etc.

SNAKE BITE (Egypt)
More than two people play.
How to play: Draw a circle on the ground. One player jumps into a circle, the rest surround him, kneeling. They try to grab the jumping player in the circle by the legs. Whoever succeeds in this changes places with the player in the circle.

OKSAK-KARGA (Uzbekistan)
“Hag” translated from Uzbek means “crow”, “oksak” means “lame”. Why is the crow lame? Because the one who portrays this crow is jumping on one leg. And the second leg is bent and tied, say, with a belt or scarf. (It doesn’t matter which leg the crow is limping on).
Start the game the way you want. If there are only two of you, just race and jump. If there are at least three (dad, mom and me), you may end up with crow's spots. A lot of people have gathered - organize a jumping relay race, breaking into two teams. In this case, the belt or scarf with which the leg is tied passes from one “crow” to another.

SAHREOBA (Georgia)
This is a Georgian jumping game, which requires several sticks like gorodosh bats (no more than 5 cm thick). The sticks are placed on the ground parallel to one another at a distance of half a meter. The more sticks, the more difficult the game will be. Next to the first stick and the last there is a flat stone: here the jumpers can rest (not for long!).
The person starting the game must, jumping on one leg, go around all the sticks with a snake. On the way back, you need to jump over the sticks, placing your feet perpendicular to them. And again to the stone - but now the feet are placed parallel to the sticks. You finish the game by jumping from stick to stick.
If you get lost or make a mistake, you immediately give way to the next jumper, and after waiting for your turn again, you start all over again.
We talked about four ways of jumping, but you can come up with new ones yourself; you can place the sticks in a different way... In general, the competition program will largely depend on your desire and on your ingenuity. In any case, the winner will be the one who completes all the discussed tasks without errors in the least number of attempts.

YAGULGA-TAUSMAK (Turkmenistan)
“Take out your handkerchief” - that’s what it means in translation from Turkmen. From the name of the game its meaning is already largely clear. The scarf is suspended on a pole. Or tied to a rope thrown, say, over a tree branch. In general, you need to arrange it so that the scarf can be raised higher and higher.
The game begins - you can get the scarf by just jumping slightly (with a running start). Everyone succeeds. A new approach, the scarf was raised higher - here you will have to try very hard to reach it. Each time the task becomes more and more difficult, and now for some people the scarf is out of reach. In the end, there will be only one left who managed to jump the highest...